33 lines
778 B
Plaintext
33 lines
778 B
Plaintext
{
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parms {
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#ifdef PS3
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projectionMatrixZ.z projectionMatrixZ.z * 0.5 - 0.5
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#endif
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}
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state {
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depthfunc GL_ALWAYS
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depthmask
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alphamask
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twosided
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}
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hlsl_vp {
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result.position = vertex.position;
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}
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hlsl_fp {
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float2 tc = screenPosToTexcoord( fragment.position.xy, $renderPositionToViewTexture );
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float depth = tex2Ddepth( $spare1Map, tc );
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#if defined( PS3 )
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float clipZ = ( depth - 0.5 ) * $projectionMatrixZ.w / ( depth + $projectionMatrixZ.z );
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#elif defined( XBOX )
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float clipZ = -( $projectionMatrixZ.w / ( -depth - $projectionMatrixZ.z ) ) * depth;
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#else
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depth = depth * 2.0 - 1.0;
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float clipZ = -( $projectionMatrixZ.w / ( -depth - $projectionMatrixZ.z ) ) * depth;
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#endif
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result.color = _float4( clipZ / 1000.0 );
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//result.color = depth;
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}
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} |