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2026-08-09 04:23:10 -07:00

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{
parms {
stageSort sortTrans
//*x Specular Scale
//*z Step Threshold
//*w Step Value
}
state {
blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
depthmask
twosided
}
hlsl_vp {
#include "particle_vp.inc"
result.color = vertColor;
result.color.xyz *= $exposure.xyz;
result.texcoord3 = vertex.normal;
}
hlsl_fp {
#include "particle_fp.inc"
half3 final = color.x * fragment.color.xyz;
final += color.z * fragment.texcoord3.x * 2; //add spec to base color;
// apply global fog
final.xyz = lerp( $fogColor.xyz, final.xyz, fogVal );
float alphaStep = smoothstep( fragment.texcoord3.w, fragment.texcoord3.w + fragment.texcoord3.z, color.w );
result.color.xyz = final;
result.color.w = alphaStep * fragment.color.w;
}
}