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tech5/bin/base/generated/decls/renderprog/particleaddfirstpersonlaserbeam.decl
2026-08-09 04:23:10 -07:00

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{
parms {
stageSort sortTrans
}
state {
blend GL_ONE GL_ONE
depthmask
depthfunc GL_LEQUAL
}
hlsl_vp {
#define VP_SINGLETEXCOORD
#include "particle_vp.inc"
result.color = vertColor * $exposure * fade * $color;
}
hlsl_fp {
float2 tc = screenPosToTexcoord( fragment.position.xy, $positionToViewTexture );
float noiseMap = tex2D( $transmap2, ( tc * $sMatrix.xy) + $tMatrix.xy ).x;
float2 rampCoords = tex2D( $transMap, fragment.texcoord0.xy ).xy;
float3 finalColor = tex2D( $transMap1, rampCoords * saturate( noiseMap * 0.98 + 0.03 ) ).xyz;
result.color.xyz = finalColor * fragment.color.xyz;
result.color.w = 1.0;
}
}