30 lines
771 B
Plaintext
30 lines
771 B
Plaintext
{
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parms {
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}
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state {
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depthmask
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depthfunc GL_ALWAYS
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twosided
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registerCountPS3 32
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}
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hlsl_vp {
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result.position = vertex.position;
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}
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hlsl_fp {
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// On the PC, fragment.position.xy will always have a 0.5,
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// like 0.5, 1.5, 2.5 ... 1279.5
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// On the 360, it will always be an integer.
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float2 texcoord = screenPosToTexcoord( fragment.position.xy - 0.5, $positionToViewTexture );
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float2 translate = $positionToViewTexture.zw;
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half4 total = h4tex2D( $viewColorMap, texcoord.xy );
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texcoord.x += translate.x;
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total += h4tex2D( $viewColorMap, texcoord.xy );
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texcoord.y += translate.y;
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total += h4tex2D( $viewColorMap, texcoord.xy );
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texcoord.x -= translate.x;
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total += h4tex2D( $viewColorMap, texcoord.xy );
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result.hcolor = total * 0.25;
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}
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} |