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tech5/bin/base/generated/decls/renderprog/occludercuttransunique.decl
2026-08-09 04:23:10 -07:00

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{
parms {
stageSort sortCoverage
depthFillFadeProgram occluderCutTransUniqueModelFade
}
state {
alphamask
colormask
twosided
}
hlsl_vp {
#include "includes/vertex.inc"
CALC_TEXCOORDS( result.texcoord0 );
CALC_POSITION( result.position );
}
hlsl_fp {
float3 physCoord = UniqueVirtualToPhysical( fragment.texcoord0.xy );
#ifdef USE_VIRTUAL_ANISO_FOOTPRINT
float2 dx = ddx( fragment.texcoord0.xy ) * physCoord.z;
float2 dy = ddy( fragment.texcoord0.xy ) * physCoord.z;
float4 specular = texPhys( $physicalUniquePagesMap0, physCoord.xy, dx, dy );
#else
float4 specular = texPhys( $physicalUniquePagesMap0, physCoord.xy );
#endif
// coverMap is stored in specular.w
clip( specular.w - 0.5 );
result.color = _float4( 0.0 );
}
}