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2026-08-09 04:23:10 -07:00

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{
parms {
stageSort sortCoverage
}
state {
colormask
alphamask
}
hlsl_vp {
// Convert back from 16 bit vertex elements.
float4 position = vertex.position * $vertexXYZScale + $vertexXYZBias;
result.position.x = dot4( position, $mvpMatrixX );
result.position.y = dot4( position, $mvpMatrixY );
result.position.z = dot4( position, $mvpMatrixZ );
result.position.w = dot4( position, $mvpMatrixW );
}
hlsl_fp {
result.color = float4( 0.0, 0.0, 0.0, 1.0 );
}
}