Files
2026-08-09 04:23:10 -07:00

24 lines
560 B
Plaintext

{
parms {
lightColor lightColor * exposure
}
state {
blend GL_DST_COLOR GL_ONE
alphaMask
depthMask
depthFunc GL_GREATER
stencilFunc EQUAL 1 255 // only draw on stencil = 1
stencilOp KEEP KEEP KEEP
}
hlsl_vp {
result.position.x = dot4( vertex.position, $mvpMatrixX );
result.position.y = dot4( vertex.position, $mvpMatrixY );
result.position.z = dot4( vertex.position, $mvpMatrixZ );
result.position.w = dot4( vertex.position, $mvpMatrixW );
}
hlsl_fp {
#include "blendLight_fragment.inc"
result.color = color * color.w;
}
}