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2026-08-09 04:23:10 -07:00

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{
inherit basicBlend
parms {
stageSort sortEmit
}
state {
blend GL_ONE GL_ONE
depthmask
}
hlsl_vp {
#include "includes/vertex.inc"
float4 localPosition;
float4 texcoord;
CALC_SKINNED_POSITIONS( localPosition, result.position );
CALC_TEXCOORDS( texcoord );
// Multiply with texture matrix
result.texcoord0.x = dot4( texcoord.xy, $sMatrix );
result.texcoord0.y = dot4( texcoord.xy, $tMatrix );
result.texcoord0.zw = _float2( 0.0 );
// Multiply color with morph scale
result.color = $color;
result.color.xyz *= vertex.morph.w;
}
}