#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\game\weapons\inventoryitem.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14201; PDB kind: class. class idInventoryItem : public idEventReceiver { public: // Recovered virtual interface; IDA vtable ordinal 15265. virtual idTypeInfo *GetType(); virtual ~idInventoryItem(); virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool RespondsTo(const idEventDef *); virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *); virtual bool InternalRespondsTo(const idEventDef *); virtual void Init(const idDeclInventory *); virtual void Merge(idPresentable *, idInventoryCollection *, const idDeclInventory *); virtual void Hide(); virtual void Show(); virtual void OnEquip(const idPresentable *, idFXManager *); virtual void OnUnequip(const idPresentable *, idFXManager *); virtual void OnClone(const idInventoryItem *); virtual int GetCount(); virtual bool CanUse(idActor *); virtual bool Use(idActor *); virtual bool CanUseInVehicle(idActor *); virtual bool ClientUse(idPresentablePlayer *); virtual void Serialize(idSerializer *, idInventoryCollection *); virtual void SerializeNonPrediction(idSerializer *, idInventoryCollection *); virtual void ClientUpdate(); virtual void GetPickupHudInfo(const idEntity *, idPickupHudInfo *); const idDeclInventory *decl; int count; bool forSale; bool lootable; bool buyBackItem; bool alreadyDropped; int quickSlot; int counttosave; int coolDownTime; const idDeclSkins *skinPreload; };