#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\game\weapons\fireparms.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15270; PDB kind: class. class idFireParms { public: idPresentablePtr attacker; idPresentablePtr presentableWeapon; idWeapon *weapon; int ignoreEntityNum; idList,5> targetList; idPresentablePtr target; idVec3 targetPos; const idDeclWeapon *wepDef; idVec3 start; idVec3 muzzleOffset; int muzzleTagIndex; idMat3 fireAxis; const idDeclProjectile *projDef; idEntityPtr projectile; weaponStatsTag_t tag; __int8 noDecals : 1; __int8 forceNoSpread : 1; __int8 useTargetPos : 1; __int8 alwaysTracer : 1; __int8 fromPlayer : 1; __int8 freeAmmo : 1; __int8 silenced : 1; __int8 simulateProjectiles : 1; unsigned __int8 : 5; __int8 secondaryAmmo : 1; __int8 fromWithinVehicle : 1; __int8 noDamage : 1; float damageScale; float addSpread; float startSpeed; int startTime; }; // IDA Local Type ordinal 23640; PDB kind: struct. struct idRbParms::p_t { int width; int height; int antiAlias; int outline; int ambientOcclusionSamples; bool saveLocalMap; bool saveMaskMap; bool saveGlobalMap; bool saveAmbientMap; bool showMiss; bool facet; bool saveColorMap; bool drawNormals; bool clampTextureSpace; float traceFrac; float traceDist; }; // IDA Local Type ordinal 23641; PDB kind: struct. struct idRbParms { idRbParms::p_t p; idStr outputName; idStr cpuModelName; idList highNames; };