#include "sys_mgrd.h" // MGRD was an optional external memory-profiler transport selected with the // Xbox-era -mgrd switch. The PC recovery keeps the instrumentation API intact // while making it a no-op until a desktop profiler backend is selected. void RD_Init() {} void RD_CreateGPUHeaps(void*, unsigned int, void*, unsigned int) {} void RD_DestroyGPUHeaps() {} void RD_CreateMapHeap() {} void RD_DestroyMapHeap() {} void RD_MemAlloc(void*, unsigned int, unsigned int, int) {} void RD_MemFree(void*, int) {} void RD_EventBegin(const char*) {} void RD_EventEnd() {} void RD_Syncpoint(const char*) {}