#include "gamelib/timeline/timelineeventdata.h" tlEventData_t::tlEventData_t() : time(0) , duration(0) , type(TL_EVENT_NONE) , anim() , useAnimPos(false) , sound(nullptr) , worldPos(0.0f, 0.0f, 0.0f) , worldRot(0.0f, 0.0f, 0.0f) , keyName(TL_KEY_INVALID) , keyValue() , keyAnimData() , activateStart(true) , activateEnd(false) , env(nullptr) { }