#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\game\entities\splines\navsplinepathmgr.h // Recovered logical types: 4 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 15647; PDB kind: class. class idNavSplinePathMgr { public: // Recovered virtual interface; IDA vtable ordinal 15659. virtual ~idNavSplinePathMgr(); virtual void Update(); virtual void SpecialSetup(); virtual idNavSplinePosition *GetClosestPathPosition(idNavSplinePosition *result, idVec3, idNavSpline *, float, float, idVec3, bool); virtual float GetNextRecalcTime(); __declspec(align(8)) int nextRecalcTime; float updatetime; idTimer navSplineTrackerTimer; int navSplineTrackerCount; idTimer navSplineClosestPosTimer; int navSplineClosestPosCount; idTimer navSplineClosestPosSectionTimer; int navSplineClosestPosSectionCount; idNavSplinePathMgr::navSplineFloodBits_t *floodBits; int floodBitSize; idNavPathPosTrackerPool trackerPool; idStaticList,256> usedTrackers; idHashIndex trackerHash; idStaticList navSplineList; idList navSplineList_BuildGame; navSplinePath_t splinePath; int cleanupIndex; idEntityPtr tempNavSplinePath; idNavSpline tempNavSpline; navSplineType_t navSplineType; idStr tempNavSplinePathName; idTimer navSplinePathTimer; int navSplinePathCount; int navSplinePathCount2; idNavSplineGraph splineGraph; idNavPathPosTracker *debugTracker; idAngles freeAngles; idAngles currentViewAngles; idAngles lastCarAngles; int wildSpinTime; float viewAnglesDeltaPerc; int lastDrawTime; bool isStaticPathPos; idList segListTable; }; // IDA Local Type ordinal 15660; PDB kind: struct. struct idNavSplinePathMgr::navSplineFloodBits_t { unsigned __int32 : 29; __int32 queued : 2; __int32 traversed : 1; }; // IDA Local Type ordinal 16555; PDB kind: class. class idQuestNavSplinePathMgr : public idNavSplinePathMgr { public: // Recovered virtual interface; IDA vtable ordinal 16556. virtual ~idQuestNavSplinePathMgr(); virtual void Update(); virtual void SpecialSetup(); virtual idNavSplinePosition *GetClosestPathPosition(idNavSplinePosition *result, idVec3, idNavSpline *, float, float, idVec3, bool); virtual float GetNextRecalcTime(); float splineDistanceToJob; float totalDistanceToJob; }; // IDA Local Type ordinal 19464; PDB kind: struct. struct idNavSplinePathMgr::posInfo_t { idVec3 pos; float widthSqr; };