#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\decls\declribbon.h // Recovered logical types: 3 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13763; PDB kind: struct. struct idDeclRibbon::helix_t { float rotationScale; float radius; float velocity; idVec2 distortion0; idVec2 distortion1; }; // IDA Local Type ordinal 13764; PDB kind: struct. struct idDeclRibbon::turbulence_t { float frequency; float magnitude; float velocity; idVec4 magic; }; // IDA Local Type ordinal 13765; PDB kind: class. class idDeclRibbon : public idDeclTypeInfo { public: // Recovered virtual interface; IDA vtable ordinal 13766. virtual ~idDeclRibbon(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); virtual unsigned int GetDeclTimestamp(); virtual idDeclInfo *GetDeclInfo(); virtual bool RebuildTextSource(); virtual bool SetImplicitText(); virtual const char *DefaultDefinition(); virtual void LogMissingDecl(); virtual void Parse(idParser *); virtual void FreeData(); virtual unsigned int Size(); const idMaterial *material; int duration; float maxLength; float fadeInFraction; float fadeOutFraction; idVec3 gravity; idVec3 velocity; float startWidth; float endWidth; idVec4 color; bool viewOriented; bool reorientNodes; bool textureRepeat; bool textureRepeatStretch; float textureTMin; float textureTMax; float nodeSubdivision; float minNodeDistance; idDeclRibbon::helix_t helix; idDeclRibbon::turbulence_t turbulence; };