#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\sound\soundworld.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13516; PDB kind: class. class idSoundWorld { public: // Recovered virtual interface; IDA vtable ordinal 13690. virtual ~idSoundWorld(); virtual void StopAllSounds(); virtual idSoundEmitter *AllocSoundEmitter(); virtual int NumEmitters(); virtual idSoundEmitter *EmitterForIndex(int); virtual void PlaceListener(const idVec3 *, const idMat3 *, const idVec3 *, const int); virtual void SetNumListeners(int); virtual int FindEnvironment(const idVec3 *); virtual bool SetEnvironmentParams(int, const soundEnvironment_t *); virtual bool GetEnvironmentParams(int, soundEnvironment_t *); virtual void OverrideEnvironmentParams(const soundEnvironment_t *, int); virtual void BlendEnvironmentParams(const soundEnvironment_t *, float, int); virtual int FindDoor(const idVec3 *); virtual void SetDoor(int, float); virtual float CurrentShakeAmplitude(int); virtual int PlayPositionedShaderDirectly(const idSoundShader *, const idVec3 *, const idMat3 *, float); virtual int PlayGlobalShaderDirectly(const idSoundShader *, soundChannel_t, float); virtual void Fade(soundShaderGroups_t, float, int); virtual void Duck(const idDeclDuck *, int, int, int); virtual void DuckBlend(const idDeclDuck *, float); virtual void DrawDebug(idRenderWorld *); virtual void SaveGame(idFile *); virtual bool LoadGame(idFile *); virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *); virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *); virtual bool Trace(const idVec3 *, const idVec3 *); virtual void Pause(); virtual void UnPause(); virtual int GetSoundTime(); };