#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\sound\soundemitter_local.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 13714; PDB kind: class. class __declspec(align(4)) idSoundEmitterLocal : public idSoundEmitter { public: // Recovered virtual interface; IDA vtable ordinal 13729. virtual int Index(); virtual void Free(bool); virtual void Reset(); virtual void UpdateEmitter(const idVec3 *, const idMat3 *, const idVec3 *, int); virtual int StartSound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *); virtual void ModifySound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *); virtual void StopSound(soundChannel_t); virtual void SetVolume(soundChannel_t, float); virtual void SetPitch(soundChannel_t, float); virtual void FadeSound(soundChannel_t, float, float, float, bool); virtual void FadePitch(soundChannel_t, float, float, float); virtual bool IsCurrentlyPlaying(soundChannel_t); virtual void SetVolumeAdjustment(float); virtual void ClearVolumeAdjustment(); virtual float GetVolumeAdjustment(); virtual const idSoundShader *GetCurrentSoundShader(soundChannel_t); virtual idSoundSample *GetCurrentSample(soundChannel_t); virtual idTypesafeNumber *GetCurrentSampleTime(idTypesafeNumber *result, soundChannel_t); virtual idTypesafeNumber *GetRemainingSampleTime(idTypesafeNumber *result, soundChannel_t); virtual bool GetDebugInfo(int, soundDebugInfo_t *); virtual void SetDebugName(const char *); virtual const char *GetDebugName(); virtual const idVec3 *GetPosition(); virtual ~idSoundEmitterLocal(); idSoundWorldLocal *soundWorld; int index; bool canFree; float volumeAdjustment; idStaticList channels; int areaNum; idVec3 origin; idMat3 axis; idVec3 velocity; int emitterId; float distance; float occludedDistance; idVec3 occludedDirection; float occlusion; soundOcclusionParms_t *occlusionParms; const char *debugName; bool occlusionValidLastUpdate; };