{ parms { stageSort sortTrans } state { twosided blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthfunc GL_ALWAYS depthmask alphamask } hlsl_vp { result.position.x = dot4( vertex.position, $mvpMatrixX ); result.position.y = dot4( vertex.position, $mvpMatrixY ); result.position.z = dot4( vertex.position, $mvpMatrixZ ); result.position.w = dot4( vertex.position, $mvpMatrixW ); } hlsl_fp { result.color = float4( 1.0, 0.0, 0.0, 0.2 ); } }