{ parms { stageSort sortTrans } state { colormask alphamask depthmask depthfunc GL_ALWAYS stencilOp keep incr incr twosided } hlsl_vp { result.position.x = dot4( vertex.position, $mvpMatrixX ); result.position.y = dot4( vertex.position, $mvpMatrixY ); result.position.z = dot4( vertex.position, $mvpMatrixZ ); result.position.w = dot4( vertex.position, $mvpMatrixW ); } hlsl_fp { result.color = _float4( 0.0 ); } }