{ parms { stageSort sortDecal } hlsl_vp { result.position.x = dot4( vertex.position, $mvpMatrixX ); result.position.y = dot4( vertex.position, $mvpMatrixY ); result.position.z = dot4( vertex.position, $mvpMatrixZ ); result.position.w = dot4( vertex.position, $mvpMatrixW ); result.texcoord0.xy = vertex.texcoord0.xy; result.texcoord0.zw = _float2( 0.0 ); } hlsl_fp { // Get the alpha value from the coverMap result.color = tex2D( $editorMap, fragment.texcoord0.xy ) * $editorColor; } }