#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\tungsten\superscript\generated\util\combatgoal.h // Recovered logical types: 2 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 1018; PDB kind: enum. enum _combatGoal::state_t : __int32 { COMBAT_GOAL_WAITING = 0x0, COMBAT_GOAL_READY = 0x1, COMBAT_GOAL_SUCCESS = 0x2, COMBAT_GOAL_FAILURE = 0x3, }; // IDA Local Type ordinal 13932; PDB kind: class. class _combatGoal : public idSuperScriptObject { public: // Recovered virtual interface; IDA vtable ordinal 13933. virtual void Init(); virtual void Destroy(); virtual void _OnActivate(int); virtual void _OnTrigger(int); virtual void _OnActivateTargets(int); virtual void _OnActionReached(int, int, bool); virtual void _OnGoalReach(int); virtual void _OnGoalAssigned(int); virtual void _OnDamage(int, float); virtual void _OnDeath(int); virtual void _OnLeftGoal(int); virtual void _OnReachGoal(int); virtual void _OnLeaveAction(int); virtual void _OnReachAction(int); virtual void _OnAssignedGoal(int); virtual void _OnAnimNotify(const char *); virtual void _OnAnimEnd(); virtual void _OnAnimStart(); virtual void _OnMoverNotify(const char *); virtual void _OnTargetSpawn(int); virtual void _OnEnter(int); virtual void _OnExit(int); virtual void _OnUse(int); virtual const char *_name(); virtual bool _isTypeOf(const char *); virtual int _getEntity(); virtual void _setEntity(int); virtual void (__fastcall *_getThreadFunction(const char *))(idSSObject *, void *); virtual bool _isNotifyFunction(const char *); virtual void *_getDeclPtr(); virtual ~_combatGoal(); virtual void OnActivate(ssEntity); virtual void OnTrigger(ssEntity); virtual void OnActivateTargets(ssEntity); virtual void OnActionReached(ssEntity, ssEntity, bool); virtual void OnGoalReach(ssEntity); virtual void OnGoalAssigned(ssEntity); virtual void OnDamage(ssEntity, float); virtual void OnDeath(ssEntity); virtual void OnLeftGoal(ssEntity); virtual void OnReachGoal(ssEntity); virtual void OnLeaveAction(ssEntity); virtual void OnReachAction(ssEntity); virtual void OnAssignedGoal(ssEntity); virtual void OnAnimNotify(ssString); virtual void OnAnimEnd(); virtual void OnAnimStart(); virtual void OnMoverNotify(ssString); virtual void OnTargetSpawn(ssEntity); virtual void OnEnter(ssEntity); virtual void OnExit(ssEntity); virtual void OnUse(ssEntity); virtual void DebugDrawStatus(); bool bTriggerFirst; float delay; ssString call; _combatGoal::state_t state; };