#pragma once void RD_Init(); void RD_CreateGPUHeaps(void* gpuMemory, unsigned int gpuBytes, void* systemMemory, unsigned int systemBytes); void RD_DestroyGPUHeaps(); void RD_CreateMapHeap(); void RD_DestroyMapHeap(); void RD_MemAlloc(void* pointer, unsigned int size, unsigned int waste, int heap); void RD_MemFree(void* pointer, int heap); void RD_EventBegin(const char* name); void RD_EventEnd(); void RD_Syncpoint(const char* name); class idRDScopedEvent { public: explicit idRDScopedEvent(const char* name) { RD_EventBegin(name); } ~idRDScopedEvent() { RD_EventEnd(); } };