#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\libs\mgrd\include\rd\common.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 17417; PDB kind: class. class idCommon { public: // Recovered virtual interface; IDA vtable ordinal 17439. virtual ~idCommon(); virtual void Init(int, const char **, const char *); virtual void Quit(int); virtual void Shutdown(int); virtual bool IsInitialized(); virtual void BeginTerminationThread(); virtual void EndTerminationThread(); virtual void SyncAllBackgroundOperations(bool); virtual void Frame(); virtual void InitTool(const toolFlag_t); virtual void UpdateTool(const toolFlag_t); virtual void GetToolReferenceMap(const toolFlag_t, idStr *); virtual void ActivateTool(bool); virtual void RegisterMapChangeListener(idMapChangeListener *); virtual void UnRegisterMapChangeListener(idMapChangeListener *); virtual void WriteConfigToFile(const char *); virtual void SetRefreshOnPrint(bool); virtual void PrintWarnings(); virtual void ClearWarnings(const char *); virtual void UpdateConsoleDisplay(bool); virtual void UpdateLevelLoadPacifier(float, pacifierState_t, bool, bool); virtual int PlayLoadSound(); virtual void SetLoadScreenInfo(const idStr *, const idStr *); virtual idPlayerProfile *GetProfileFromMasterLocalUser(); virtual int GetMasterLocalUserInputDevice(); virtual int GetMasterLocalUserPlayerId(); virtual idLocalUser *GetMasterLocalUser(); virtual void ResetPlayerInput(int); virtual void UpdateBotUserCmds(const int, const usercmd_t *); virtual bool IsMainMenuActive(); virtual bool IsGamePaused(); virtual bool IsInGame(); virtual snapshotState_t SnapshotState(); virtual void PrepareSnapshot(idSnapShot *, gameReturn_t *, idSnapShot *); virtual bool IsServer(); virtual bool IsClient(); virtual bool SnapshotsAreStalled(); virtual bool IsMultiplayer(); virtual bool IsToolActive(); virtual bool AllowCheats(); virtual void AddDialog(gameDialogMessages_t, dialogType_t, idSWFScriptFunction *, idSWFScriptFunction *, bool, const char *, int, bool, bool, bool); virtual void AddDynamicDialog(gameDialogMessages_t, const idStaticList *, const idStaticList *, bool, idStrStatic<256>, bool, bool, bool); virtual void AddDialogIntVal(const char *, int); virtual void ClearDialogs(bool); virtual bool HasDialogMsg(gameDialogMessages_t, bool *); virtual void ClearDialog(gameDialogMessages_t, const char *, int); virtual bool IsDialogActive(); virtual bool IsDialogPausing(); virtual int GetRecentInputDevice(); virtual int GetFocusDeviceNum(); virtual void SetFocusDeviceNum(int); virtual int GetPauseMenuDeviceNum(); virtual void SetPauseMenuDeviceNum(int); virtual bool GetAutosaveEnabled(); virtual void EnableAutosaves(bool); virtual void ShowSaveIndicator(bool, bool); virtual idGame *Game(); virtual idRenderWorld *RW(); virtual idSoundWorld *SW(); virtual void ExecuteMapChange(const idGameSpawnInfo *, idFile *); virtual void RecordPlayback(bool, const char *); virtual recordState_t GetRecordState(); virtual idRegression *GetRegression(); virtual void RecordSnapshotFile(idFile *, unsigned int); virtual void PlaySnapshotFile(idFile *, unsigned int); virtual void QueueSnapshotMemFile(idFile_Memory *, unsigned int); virtual void ClearQueuedSnapshotFile(); virtual void PlayQueuedSnapshotFile(); virtual void StopSnapshotFilePlayback(); virtual void StopSnapshotFileRecord(); virtual void CloseSnapshotFiles(); virtual bool DemoPlaying(); virtual bool DemoRecording(); virtual bool TimeTrialPlaying(); virtual bool TimeTrialRecording(); virtual idFile *DetachActiveReadSnapshotFile(); virtual idFile *DetachActiveWriteSnapshotFile(); virtual idFile *GetActiveReadSnapshotFile(); virtual idFile *GetActiveWriteSnapshotFile(); virtual void NetReceiveReliable(int, idBitMsg *, int); virtual void NetReceiveSnapshot(idSnapShot *); virtual void NetReceiveUsercmds(idBitMsg *); virtual int NetWriteResources(idLZWCompressor *, int, int, bool); virtual void NetReadResources(idLZWCompressor *); virtual int GetSnapRate(); virtual bool IsLosingConnectionToHost(); virtual idRenderVideoOverlay *VideoOverlay(); virtual void PurgeOverlays(); virtual idFile *GetLogfile(); };