#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\skeletalanimation\md6model.h // Recovered logical types: 5 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 2180; PDB kind: enum. enum idMD6Node::nodeType_t : __int32 { NODE_BRANCH = 0x0, NODE_LEAF_PAUSE = 0x1, NODE_LEAF_PLAY = 0x2, NODE_BLEND_BRANCH = 0x3, NODE_BLENDA_BRANCH = 0x4, NODE_FUSION_BRANCH = 0x5, NODE_BEST_LEAF = 0x6, NODE_TAG_FILTER = 0x7, NODE_NONE = 0xFF, }; // IDA Local Type ordinal 13362; PDB kind: class. class idMD6Model : public idResource { public: // Recovered virtual interface; IDA vtable ordinal 13363. virtual ~idMD6Model(); virtual void LoadResource(); virtual bool ReloadIfStale(); virtual void WriteResourceFile(); virtual idResourceList *GetResourceList(); virtual void Print(); virtual void List(); idStr filename; unsigned int timestamp; unsigned int skelTimestamp; idBounds defaultBounds; bool remapForSkinning; unsigned int skinChecksum; idStr morphSkinName; int morphSkin; int numMeshesBeforeSplitting; idList meshes; idList jointRemap; idList sourceSurfaces; idList materials; const idMD6Skel *skeleton; idVec3 minBoundsExpansion; idVec3 maxBoundsExpansion; }; // IDA Local Type ordinal 13595; PDB kind: struct. struct fm_model_t { int numTreeNodes; int numSubTrees; fm_treeNode_t *treeNodes; fm_subTree_t *subTrees; }; // IDA Local Type ordinal 13617; PDB kind: struct. struct dm_model_t { int numTreeNodes; int numSubTrees; dm_treeNode_t *treeNodes; dm_subTree_t *subTrees; }; // IDA Local Type ordinal 14228; PDB kind: class. class idMD6Node { public: unsigned __int8 type; };