#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\models\skeletalanimation\md6blockalloc.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14278; PDB kind: class. class idMD6BlockAlloc : public idMD6Allocator { public: // Recovered virtual interface; IDA vtable ordinal 14279. virtual ~idMD6BlockAlloc(); virtual idMD6Node *Alloc(const idMD6Node::nodeType_t); virtual void Free(idMD6Node *); virtual void Condense(); virtual unsigned int Size(); virtual int NumNodes(); virtual idMD6Node *NodeForIndex(const int); virtual const idMD6Node *NodeForIndex_2(const int); idBlockAlloc playLeaves; idBlockAlloc pauseLeaves; idBlockAlloc branches; idBlockAlloc blendBranches; idBlockAlloc blendAdditiveBranches; idBlockAlloc fusionBranches; idBlockAlloc bestLeaves; idBlockAlloc tagFilters; idList nodes; idList nodesToDelete; };