#pragma once #include "gamelib/effectphysics/effectphysicsbroadphase.h" #include "idlib/math/vector.h" // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\effectphysics\effectphysicsproperties.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 14575; PDB kind: class. class idEffectPhysicsProperties { public: idEffectPhysicsProperties(); void Setup(idEffectPhysicsBroadPhase *broadPhase, int traceModelIndex, float mass); idEffectPhysicsBroadPhase *broadPhase; int traceModelIndex; int clipMask; float linearFriction; float angularFriction; float contactFriction; float linearFrictionWater; float angularFrictionWater; float bouncyness; idVec3 gravityVector; bool worldCollisionOnly; bool simplePointCollision; float crazyBounceChance; float mass; float inverseMass; idVec3 centerOfMass; idMat3 inertiaTensor; idMat3 inverseInertiaTensor; float stopSpeed; float maxLinearVelocity; float maxAngularVelocity; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(idEffectPhysicsProperties) == 160, "Recovered idEffectPhysicsProperties ABI changed"); #endif