#pragma once #include "gamelib/animstack/animator_base.h" class idAnimator_Proxy : public idAnimator_Base { public: idAnimator_Proxy(); ~idAnimator_Proxy() override; void SetTree(idMD6Node* tree); bool InternalInit(const idAnimatorParms_Base& parameters) override; void InternalShutdown(idAnimStack* stack) override; bool InternalIsContributing() const override; const idMD6Branch* InternalGetMergeBranch() const override { return mergeBranch; } idMD6Branch* InternalGetMergeBranch() override { return mergeBranch; } idMD6Branch* mergeBranch; }; #if defined(_WIN32) && !defined(_WIN64) static_assert(sizeof(idAnimator_Proxy) == 44, "Recovered idAnimator_Proxy ABI changed"); #endif