#pragma once // Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata. // Original PDB header: w:\tech5\engine\gamelib\animstack\animator_facetracks.h // Recovered logical types: 1 // Signatures retain Xbox 360 ABI evidence and may still require manual review. // IDA Local Type ordinal 17136; PDB kind: class. class idAnimator_FaceTracks : public idAnimator_Base { public: // Recovered virtual interface; IDA vtable ordinal 17137. virtual ~idAnimator_FaceTracks(); virtual idAnimator_Base::priority_t GetStackPriority(); virtual serializeType_t GetSerializeType(); virtual void SerializeSnapshot(idSerializer *); virtual void PreBlendSnapshot(idAnimStack *, int, const int, float); virtual void PreSerializeInit(idAnimStack *, idClip *, idGameTimeManager *); virtual bool InternalInit(const idAnimatorParms_Base *); virtual bool InternalPostInit(const idAnimatorParms_Base *); virtual void InternalShutdown(idAnimStack *); virtual void InternalPreBlendTree(const idAnimStack *, const int, const int); virtual void InternalPostBlendTree(const idAnimStack *, const int); virtual void InternalStart(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalEnd(const idAnimStack *, const int, const idTypesafeNumber); virtual void InternalBlend(const idAnimStack *, const int, const float, const idTypesafeNumber); virtual bool InternalIsContributing(); virtual const idMD6Branch *InternalGetMergeBranch(); virtual idMD6Branch *InternalGetMergeBranch_2(); virtual void InternalPause(const idAnimStack *, const idTypesafeNumber); virtual void InternalUnpause(const idAnimStack *, const idTypesafeNumber); virtual const idMD6Branch *InternalGetEndBranch(); virtual idMD6Branch *InternalGetEndBranch_2(); idList leaves; idList branches; idList leafAnimModsTime; idMD6Branch mergeBranch; idMD6Branch *endBranch; idHandle faceSetupAnimAlias; int animModsTime; };