#include "gamelib/aas2/aas2callback_findflaggedarea.h" idAAS2Callback_FindFlaggedArea::idAAS2Callback_FindFlaggedArea( const int areaFlag_, const bool set) : idAAS2Callback_AvoidLocation() , areaFlag(areaFlag_) , test(set ? 1 : 0) { } idAAS2Callback_FindFlaggedArea::~idAAS2Callback_FindFlaggedArea() = default; bool idAAS2Callback_FindFlaggedArea::AreaIsGoal(const idAAS2 *aas, const int areaNum, const idVec3 *) { if (aas == nullptr) { return false; } // The recovered callback ABI supplies a const pointer even though the // idAAS2 virtual interface did not mark GetAreaFlags const. const int flags = const_cast(aas)->GetAreaFlags(areaNum); return ((flags & areaFlag) != 0) == (test != 0); }