{ parms { stageSort sortTrans } state { blend GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA } hlsl_vp { result.position.x = dot4( vertex.position, $mvpMatrixX ); result.position.y = dot4( vertex.position, $mvpMatrixY ); result.position.z = dot4( vertex.position, $mvpMatrixZ ); result.position.w = dot4( vertex.position, $mvpMatrixW ); result.color = float4( vertex.texcoord0.xy, 0.0, 1.0 ); } hlsl_fp { result.color = fragment.color; } }