{ inherit interSkin_point hlsl_fp { #include "includes/interaction.inc" #include "includes/wrinklemap.inc" #define INTERWRINKLE #ifdef PC #include "includes/shadow.inc" float shadow; SAMPLE_POINT_LIGHT_SHADOW( shadow, fragment.texcoord5 ); #else float shadow = 1.0; #endif INTERACTION_FRAGMENT_SKIN( shadow ); } }