{ inherit decalQuadBlend parms { stageSort sortDecal } state { blend GL_ONE GL_ONE depthfunc GL_LEQUAL alphamask depthmask twosided } hlsl_fp { #include "decalQuadMerged_fragment.inc" final.w *= fog; result.color.xyz = final.xyz * final.w; result.color.w = final.w; } }