Commit Graph

  • 1531f9b628 idTech 5 physics code. main Justin Marshall 2026-08-09 05:16:51 -07:00
  • 47c4709db7 Added gamelib physics and effects. Justin Marshall 2026-08-09 04:29:27 -07:00
  • 1d0c9d6657 Added shaders and doomscript from the build. Justin Marshall 2026-08-09 04:23:10 -07:00
  • 82cfb1972d Merge branch 'main' of https://github.com/jmarshall23/tech5 Justin Marshall 2026-08-09 03:53:13 -07:00
  • 6d92a71d19 Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib. Justin Marshall 2026-08-09 03:52:45 -07:00
  • 10ed4ed34b Update README.md jmarshall23 2026-08-09 03:42:58 -07:00
  • cdf7d52214 Added AAS2File code. Justin Marshall 2026-08-09 02:48:01 -07:00
  • a7fdbe32ad Added collision model code. Justin Marshall 2026-08-09 01:29:43 -07:00
  • 1b718f17f6 Second pass idLib integration. Justin Marshall 2026-08-08 19:30:03 -07:00
  • 55a14323f2 Minor files for the bin folder. Justin Marshall 2026-08-08 18:23:27 -07:00
  • 61cb846dd5 Added cleaned up structs and classes to proper header files. Justin Marshall 2026-08-08 17:17:36 -07:00
  • 2b5e5a2c2a Merge branch 'main' of https://github.com/jmarshall23/tech5 Justin Marshall 2026-08-08 13:54:41 -07:00
  • 09a4cb91c3 First pass idLib conversion from hex rays4. Justin Marshall 2026-08-08 13:54:26 -07:00
  • 7d303f9735 Create README.md jmarshall23 2026-08-08 10:13:28 -07:00
  • 3d01d735ce Hexray decompiles for tungsten. Justin Marshall 2026-08-08 10:04:20 -07:00