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1531f9b628
idTech 5 physics code.
main
Justin Marshall
2026-08-09 05:16:51 -07:00
47c4709db7
Added gamelib physics and effects.
Justin Marshall
2026-08-09 04:29:27 -07:00
1d0c9d6657
Added shaders and doomscript from the build.
Justin Marshall
2026-08-09 04:23:10 -07:00
82cfb1972d
Merge branch 'main' of https://github.com/jmarshall23/tech5
Justin Marshall
2026-08-09 03:53:13 -07:00
6d92a71d19
Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.
Justin Marshall
2026-08-09 03:52:45 -07:00
10ed4ed34b
Update README.md
jmarshall23
2026-08-09 03:42:58 -07:00
cdf7d52214
Added AAS2File code.
Justin Marshall
2026-08-09 02:48:01 -07:00
a7fdbe32ad
Added collision model code.
Justin Marshall
2026-08-09 01:29:43 -07:00
1b718f17f6
Second pass idLib integration.
Justin Marshall
2026-08-08 19:30:03 -07:00
55a14323f2
Minor files for the bin folder.
Justin Marshall
2026-08-08 18:23:27 -07:00
61cb846dd5
Added cleaned up structs and classes to proper header files.
Justin Marshall
2026-08-08 17:17:36 -07:00
2b5e5a2c2a
Merge branch 'main' of https://github.com/jmarshall23/tech5
Justin Marshall
2026-08-08 13:54:41 -07:00
09a4cb91c3
First pass idLib conversion from hex rays4.
Justin Marshall
2026-08-08 13:54:26 -07:00
7d303f9735
Create README.md
jmarshall23
2026-08-08 10:13:28 -07:00
3d01d735ce
Hexray decompiles for tungsten.
Justin Marshall
2026-08-08 10:04:20 -07:00