Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.

This commit is contained in:
Justin Marshall
2026-08-09 03:52:45 -07:00
parent cdf7d52214
commit 6d92a71d19
111 changed files with 15204 additions and 2275 deletions
+17
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#include "sys_assert.h"
#include "../lib_print.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
bool AssertFailed(const char* file, const int line, const char* expression,
const bool inlineBreak) {
idLibPrint::Warning("ASSERTION FAILED! %s(%d): '%s'",
file == nullptr ? "" : file, line,
expression == nullptr ? "" : expression);
if (!inlineBreak && IsDebuggerPresent()) DebugBreak();
return inlineBreak;
}