Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.
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@@ -166,7 +166,9 @@ protected:
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list = buffer;
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num = 0;
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size = capacity;
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granularity = 0;
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// Recovered idStaticList constructors consistently materialize a
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// granularity of one for their embedded fixed-capacity storage.
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granularity = 1;
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listStatic = 1;
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}
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@@ -180,4 +182,3 @@ private:
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(idList<int, 5>) == 16, "Recovered idList ABI changed");
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#endif
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