Initial gamelib integration AAS2 with some animation and physics and another integration pass on idLib.
This commit is contained in:
@@ -1,137 +1,314 @@
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\gamelib\aas2\aas2_local.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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#include "gamelib/aas2/aas2.h"
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#include "gamelib/aas2/obstacleavoidance.h"
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#include "idlib/blockalloc_base.h"
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#include "idlib/text/str.h"
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class idRenderWorld;
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struct idObstacleBuffers;
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// IDA Local Type ordinal 3176; PDB kind: unknown.
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enum idAAS2Local::NearestPointReachable::__l2::<unnamed_tag> : __int32
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{
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MaxAreas = 0x20,
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};
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// IDA Local Type ordinal 14089; PDB kind: struct.
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struct idAAS2Goal
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{
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int areaNum;
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idVec3 origin;
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};
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// IDA Local Type ordinal 23504; PDB kind: class.
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class idAAS2Local : public idAAS2
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{
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class idAASRoutingCache {
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public:
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// Recovered virtual interface; IDA vtable ordinal 23510.
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virtual ~idAAS2Local();
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virtual bool IsDefault();
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virtual bool Init(const char *, unsigned int);
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virtual void Stats();
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virtual void Test(const idVec3 *, const idVec3 *, const idMat3 *, int, int, int, int, const int, idClip *, usercmd_t *, idAngles *);
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virtual const idAAS2Settings *GetSettings();
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virtual idBounds *DefaultSearchBounds(idBounds *result);
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virtual int PointAreaNum(idIndex<int,enum invalidAASTree_t>, const idVec3 *);
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virtual int PointReachableAreaNum(idIndex<int,enum invalidAASTree_t>, const idVec3 *, const idBounds *, const int, const int);
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virtual int BoundsReachableAreaNum(idIndex<int,enum invalidAASTree_t>, const idBounds *, const int, const int);
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virtual int BoundsReachableAreaNum_2(idIndex<int,enum invalidAASTree_t>, const idVec3 *, const idBounds *, const int, const int);
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virtual bool NearestPointReachable(idIndex<int,enum invalidAASTree_t>, const idVec3 *, const int, const idVec3 *, const idBounds *, const int, idAAS2NearestReachable *);
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virtual void PushPointIntoAreaNum(int, idVec3 *);
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virtual idVec3 *AreaCenter(idVec3 *result, int);
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virtual bool Trace(idIndex<int,enum invalidAASTree_t>, aas2Trace_t *, const idVec3 *, const idVec3 *);
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virtual bool TraceHeight(idIndex<int,enum invalidAASTree_t>, aas2TraceHeight_t *, const idVec3 *, const idVec3 *);
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virtual bool TraceFloor(aas2TraceFloor_t *, const idVec3 *, int, const idVec3 *, int, bool, bool, bool);
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virtual void GetEdgeVertexNumbers(int, int *);
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virtual void GetEdge(int, idVec3 *, idVec3 *);
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virtual int GetEdgeFlags(int);
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virtual int GetAreaFlags(int);
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virtual bool ChangeAreaTravelFlags(const idBounds *, const int, int, bool);
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virtual bool ChangeReachabilityTravelFlags(const char *, int, bool);
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virtual bool ChangeReachabilityTravelFlags_2(idIndex<short,enum invalidReachability_t>, int, bool);
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virtual int TravelTimeToGoalArea(int, const idVec3 *, int, const idVec3 *, int, const idAAS2TravelSpeeds *);
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virtual bool RouteToGoalArea(int, const idVec3 *, int, const idVec3 *, int, int *, idIndex<short,enum invalidReachability_t> *);
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virtual bool FindNearestGoal(idAAS2Goal *, int, const idVec3 *, int, idAAS2Callback *);
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virtual bool WalkPathToGoal(idAAS2Path *, int, const idVec3 *, int, const idVec3 *, const int, const int);
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virtual bool ExtendHopPathToGoal(idAAS2Path *, int, const idVec3 *, int, const idVec3 *, int, int, const idAAS2HopPathParms *);
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virtual void ShowWalkPath(const int, const idVec3 *, const int, const idVec3 *, const int, const int, const int, const int, const int);
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virtual void ShowHopPath(int, const idVec3 *, int, const idVec3 *, int, int, const idAAS2HopPathParms *);
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virtual void DrawEdge(const int, const bool, const bool, const bool);
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virtual void DrawReachability(const idIndex<short,enum invalidReachability_t>, const aas2Reachability_t *, const char *);
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virtual void DrawArea(const int, const bool, const bool, const bool, const bool, const bool, const bool);
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virtual float GetGroundSpeedMultiplier();
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virtual bool GetOptimizedWalkPath(int, const idVec3 *, int, const idVec3 *, int, int, idList<idVec3,5> *);
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virtual int GetNumAreas();
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virtual const idPlane *GetPlane(const int);
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virtual const aas2Area_t *GetArea(const int);
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virtual const aas2Reachability_t *GetReachability(const idIndex<short,enum invalidReachability_t>);
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virtual bool GetPath(const idVec3 *, const idVec3 *, const int, const int, const int, idAAS2PathPoint *, const int, int *);
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virtual void ClipGridToAreas(const idVec3 *, int, int, int, int, unsigned __int8 *);
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virtual int GetInvalidTravelFlags();
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virtual int GetTraversalsForReachability(const idIndex<short,enum invalidReachability_t>, idList<int,5> *);
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virtual int GetTraversalsForInteractableEntity(const idIndex<short,enum invalidAASInteractionEntIndex_t>, idList<int,5> *);
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virtual int FindBestTraversalForReachability(const idIndex<short,enum invalidReachability_t>, const idVec3 *, const idVec3 *, idVec3 *, idVec3 *, idIndex<short,enum invalidAASDependencyIndex_t> *, const int, bool);
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virtual const aas2Traversal_t *GetTraversal(const int);
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virtual bool GetAASAnim(const idIndex<short,enum invalidAASAnimIndex_t>, const aas2AnimName_t **);
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virtual idIndex<short,enum invalidAASAnimIndex_t> *GetAASAnimIndexByName(idIndex<short,enum invalidAASAnimIndex_t> *result, const char *);
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virtual bool GetAASDependency(const idIndex<short,enum invalidAASDependencyIndex_t>, const aas2DependencyName_t **);
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virtual idIndex<short,enum invalidAASDependencyIndex_t> *GetAASDependencyIndexByName(idIndex<short,enum invalidAASDependencyIndex_t> *result, const char *);
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virtual bool GetAASInteractionEntity(const idIndex<short,enum invalidAASInteractionEntIndex_t>, const aas2InteractionEntityName_t **);
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virtual idIndex<short,enum invalidAASInteractionEntIndex_t> *GetAASInteractionEntityIndexByName(idIndex<short,enum invalidAASInteractionEntIndex_t> *result, const char *);
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virtual bool GetAASTraversalNameIndex(const idIndex<short,enum invalidAASTraversalNameIndex_t>, const aas2TraversalEntityName_t **);
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virtual idIndex<short,enum invalidAASTraversalNameIndex_t> *GetAASTraversalNameIndexByName(idIndex<short,enum invalidAASTraversalNameIndex_t> *result, const char *);
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virtual int GetAASTraversalIndexByNameIndex(const idIndex<short,enum invalidAASTraversalNameIndex_t>);
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virtual bool SetTraversalFlag(int, int);
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virtual bool ClearTraversalFlag(int, int);
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virtual const unsigned __int8 *GetObstaclePVS(int);
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virtual int GetObstaclePVSWallEdges(int, int, int *, int);
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virtual int GetObstaclePVSClipModels(int, idClipModel **, int);
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virtual void GetObstaclePVSObstacles(const int, const int, obstacleVertex_t *, int *, obstacleEdge_t *, int *, idClipModel **, int *, obstacleRoute_t *);
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virtual void FreeClipLinks();
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virtual idAASClipLink *LinkClipModel(idClipModel *);
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virtual idAASClipLink *UnLinkClipModel(idAASClipLink *);
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virtual int GetNumCoverPoints();
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virtual const aas2Cover_t *GetCoverPoint(const int);
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virtual int GetNumAreaCoverPoints(const int);
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virtual int GetAreaCoverPoints(const int, int *, const int, int *);
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virtual int FindCoverPoints(const int, const idVec3 *, const float, const int, const int, const int, int *, const int, int *);
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virtual int GetNumChokePoints();
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virtual const aas2ChokePoint_t *GetChokePoint(const int);
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virtual int GetNumHintNodes();
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virtual const aas2HintNode_t *GetHintNode(const int);
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virtual bool GetAreaCells(const int, const int, int *, int *);
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virtual bool WorldPosToCellPos(const int, const int, const idVec3 *, int *, int *);
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virtual bool CellPosToWorldPos(const int, const int, const int, const int, idVec3 *, const bool);
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virtual void DrawCoverPoint(const aas2Cover_t *, const int);
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virtual int GetNumTrees();
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virtual idIndex<int,enum invalidAASTree_t> *GetTree(idIndex<int,enum invalidAASTree_t> *result, int);
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virtual idIndex<int,enum invalidAASTree_t> *GetTreeForFloorNormal(idIndex<int,enum invalidAASTree_t> *result, const idVec3 *);
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virtual const idVec3 *GetFloorNormalForArea(int);
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virtual const idVec3 *GetFloorNormalForTree(idIndex<int,enum invalidAASTree_t>);
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virtual int GetNumAreasInTree(idIndex<int,enum invalidAASTree_t>);
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virtual void Shutdown();
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virtual void ShowOptimizedWalkPath(int, const idVec3 *, int, const idVec3 *, int, int);
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explicit idAASRoutingCache(int cacheSize);
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~idAASRoutingCache();
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idAAS2File *file;
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idStr name;
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bool defaulted;
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idAASRoutingCache ***areaCacheIndex;
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int areaCacheIndexSize;
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idAASRoutingCache **portalCacheIndex;
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int portalCacheIndexSize;
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idRoutingUpdate *areaUpdate;
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idRoutingUpdate *portalUpdate;
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unsigned __int16 *goalAreaTravelTimes;
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unsigned __int16 *areaTravelTimes;
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int numAreaTravelTimes;
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idAASRoutingCache *cacheListStart;
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idAASRoutingCache *cacheListEnd;
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int totalCacheMemory;
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float groundSpeedMultiplier;
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float waterSpeedMultiplier;
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int numObstaclePVSBytes;
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unsigned __int8 *obstaclePVS;
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int obstaclePVSAreaNum;
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idAASClipLink **areaClipModels;
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idBlockAlloc<idAASClipLink,128,37> clipModelLinkAllocator;
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idObstacleAvoidance obstacleAvoidance;
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int type;
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int size;
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int cluster;
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int areaNum;
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int travelFlags;
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idAASRoutingCache* next;
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idAASRoutingCache* prev;
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idAASRoutingCache* time_next;
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idAASRoutingCache* time_prev;
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std::uint16_t startTravelTime;
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std::uint8_t* reachabilities;
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std::uint16_t* travelTimes;
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};
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struct idRoutingUpdate {
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int cluster;
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int areaNum;
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std::uint16_t tmpTravelTime;
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std::uint16_t* areaTravelTimes;
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idVec3 start;
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idRoutingUpdate* next;
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idRoutingUpdate* prev;
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bool isInList;
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};
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class idAASClipLink {
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public:
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idAASClipLink* prevArea;
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idAASClipLink* nextArea;
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idAASClipLink* prevClip;
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idAASClipLink* nextClip;
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idClipModel* clipModel;
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int areaNum;
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};
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class idAAS2Local final : public idAAS2 {
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public:
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idAAS2Local();
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~idAAS2Local() override;
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bool IsDefault() const override { return defaulted; }
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bool Init(const char* mapName, unsigned int mapFileCRC) override;
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void Shutdown();
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void Stats() const override;
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void Test(const idVec3& origin, const idVec3& destination,
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const idMat3& axis, int areaNum, int travelFlags, int contentMask,
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int debugMode, int treeNum, idClip* clip, usercmd_t* command,
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idAngles& viewAngles) override;
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const idAAS2Settings* GetSettings() const override;
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idBounds DefaultSearchBounds() const override;
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int PointAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin) const override;
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int PointReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, const idBounds& searchBounds, int areaFlags,
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int excludeTravelFlags) const override;
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int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idBounds& bounds, int areaFlags,
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int excludeTravelFlags) const override;
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int BoundsReachableAreaNum(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, const idBounds& bounds, int areaFlags,
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int excludeTravelFlags) const override;
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bool NearestPointReachable(idIndex<int, invalidAASTree_t> tree,
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const idVec3& origin, int areaNum, const idVec3& destination,
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const idBounds& searchBounds, int travelFlags,
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idAAS2NearestReachable& nearest) const override;
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void PushPointIntoAreaNum(int areaNum, idVec3& origin) const override;
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idVec3 AreaCenter(int areaNum) const override;
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bool Trace(idIndex<int, invalidAASTree_t> tree, aas2Trace_t& trace,
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const idVec3& start, const idVec3& end) const override;
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bool TraceHeight(idIndex<int, invalidAASTree_t> tree,
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aas2TraceHeight_t& trace, const idVec3& start,
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const idVec3& end) const override;
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bool TraceFloor(aas2TraceFloor_t& trace, const idVec3& start,
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int startAreaNum, const idVec3& end, int travelFlags,
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bool allowFloorNormalChange, bool ignoreGravityDirectionDistance,
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bool ignoreSameArea) const override;
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void GetEdgeVertexNumbers(int edgeNum, int verts[2]) const override;
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void GetEdge(int edgeNum, idVec3& start, idVec3& end) const override;
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int GetEdgeFlags(int edgeNum) const override;
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int GetAreaFlags(int areaNum) const override;
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bool ChangeAreaTravelFlags(const idBounds& bounds, int treeNum,
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int travelFlags, bool set) override;
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bool ChangeReachabilityTravelFlags(const char* name,
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int travelFlags, bool set) override;
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bool ChangeReachabilityTravelFlags(
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idIndex<short, invalidReachability_t> reachability,
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int travelFlags, bool set) override;
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int TravelTimeToGoalArea(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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const idAAS2TravelSpeeds* speeds) override;
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bool RouteToGoalArea(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int& travelTime,
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idIndex<short, invalidReachability_t>& reachability) override;
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bool FindNearestGoal(idAAS2Goal& goal, int areaNum,
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const idVec3& origin, int travelFlags,
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idAAS2Callback& callback) override;
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bool WalkPathToGoal(idAAS2Path& path, int areaNum,
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const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
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int travelFlags, int obstacleFlags) override;
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bool ExtendHopPathToGoal(idAAS2Path& path, int areaNum,
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const idVec3& origin, int goalAreaNum, const idVec3& goalOrigin,
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int travelFlags, int obstacleFlags,
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const idAAS2HopPathParms& parms) override;
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void ShowWalkPath(int areaNum, const idVec3& origin, int goalAreaNum,
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const idVec3& goalOrigin, int travelFlags, int obstacleFlags,
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int contentMask, int debugFlags, int treeNum) const override;
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void ShowHopPath(int areaNum, const idVec3& origin, int goalAreaNum,
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const idVec3& goalOrigin, int travelFlags, int obstacleFlags,
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const idAAS2HopPathParms& parms) const override;
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void ShowOptimizedWalkPath(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int obstacleFlags) const;
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void DrawEdge(int edgeNum, bool arrow, bool text,
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bool highlight) const override;
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void DrawReachability(idIndex<short, invalidReachability_t> reachability,
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const aas2Reachability_t& reach, const char* label) const override;
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void DrawArea(int areaNum, bool showNumbers, bool showEdges,
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bool showReachabilities, bool showFloor, bool showBounds,
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bool highlight) const override;
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float GetGroundSpeedMultiplier() const override {
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return groundSpeedMultiplier;
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}
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bool GetOptimizedWalkPath(int areaNum, const idVec3& origin,
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int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
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int obstacleFlags, idList<idVec3, 5>& points) override;
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int GetNumAreas() const override;
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const idPlane* GetPlane(int index) const override;
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const aas2Area_t* GetArea(int areaNum) const override;
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const aas2Reachability_t* GetReachability(
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idIndex<short, invalidReachability_t> reachability) const override;
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bool GetPath(const idVec3& origin, const idVec3& goalOrigin,
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int areaNum, int goalAreaNum, int travelFlags,
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idAAS2PathPoint* points, int maxPoints, int& numPoints) override;
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void ClipGridToAreas(const idVec3& startOrigin, int startAreaNum,
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int travelFlags, unsigned int cellSize, int dimension,
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std::uint8_t* reachable) const override;
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int GetInvalidTravelFlags() const override { return AAS_TFL_INVALID; }
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int GetTraversalsForReachability(
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idIndex<short, invalidReachability_t> reachability,
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idList<int, 5>& traversals) const override;
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int GetTraversalsForInteractableEntity(
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idIndex<short, invalidAASInteractionEntIndex_t> entity,
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idList<int, 5>& traversals) const override;
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int FindBestTraversalForReachability(
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idIndex<short, invalidReachability_t> reachability,
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const idVec3& origin, const idVec3& goalOrigin,
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idVec3& traversalStart, idVec3& traversalEnd,
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idIndex<short, invalidAASDependencyIndex_t>& dependency,
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int travelFlags, bool allowDisabled) const override;
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const aas2Traversal_t* GetTraversal(int traversalNum) const override;
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bool GetAASAnim(idIndex<short, invalidAASAnimIndex_t> index,
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const aas2AnimName_t** name) const override;
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idIndex<short, invalidAASAnimIndex_t> GetAASAnimIndexByName(
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const char* name) const override;
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bool GetAASDependency(idIndex<short, invalidAASDependencyIndex_t> index,
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const aas2DependencyName_t** name) const override;
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idIndex<short, invalidAASDependencyIndex_t>
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GetAASDependencyIndexByName(const char* name) const override;
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bool GetAASInteractionEntity(
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idIndex<short, invalidAASInteractionEntIndex_t> index,
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const aas2InteractionEntityName_t** name) const override;
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idIndex<short, invalidAASInteractionEntIndex_t>
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GetAASInteractionEntityIndexByName(const char* name) const override;
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bool GetAASTraversalNameIndex(
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idIndex<short, invalidAASTraversalNameIndex_t> index,
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const aas2TraversalEntityName_t** name) const override;
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idIndex<short, invalidAASTraversalNameIndex_t>
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GetAASTraversalNameIndexByName(const char* name) const override;
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int GetAASTraversalIndexByNameIndex(
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idIndex<short, invalidAASTraversalNameIndex_t> index) const override;
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bool SetTraversalFlag(int index, int flags) override;
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bool ClearTraversalFlag(int index, int flags) override;
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const std::uint8_t* GetObstaclePVS(int areaNum) override;
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int GetObstaclePVSWallEdges(int areaNum, int edgeFlags,
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int* outputEdges, int maxEdges) const override;
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int GetObstaclePVSClipModels(int areaNum, idClipModel** models,
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int maxModels) override;
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void GetObstaclePVSObstacles(int areaNum, int obstacleFlags,
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obstacleVertex_t* vertices, int* numVertices,
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obstacleEdge_t* edges, int* numEdges, idClipModel** models,
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int* numModels, obstacleRoute_t* route) override;
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void FreeClipLinks() override;
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idAASClipLink* LinkClipModel(idClipModel* model) override;
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idAASClipLink* UnLinkClipModel(idAASClipLink* link) override;
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int GetNumCoverPoints() const override;
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const aas2Cover_t* GetCoverPoint(int index) const override;
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int GetNumAreaCoverPoints(int areaNum) const override;
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int GetAreaCoverPoints(int areaNum, int* points, int maxPoints,
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int* flags) const override;
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int FindCoverPoints(int areaNum, const idVec3& origin, float radius,
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int coverFlags, int excludeFlags, int maxPoints, int* points,
|
||||
int team, int* areaFlags) const override;
|
||||
int GetNumChokePoints() const override;
|
||||
const aas2ChokePoint_t* GetChokePoint(int index) const override;
|
||||
int GetNumHintNodes() const override;
|
||||
const aas2HintNode_t* GetHintNode(int index) const override;
|
||||
bool GetAreaCells(int areaNum, int subdivisionSize, int* xCells,
|
||||
int* yCells) const override;
|
||||
bool WorldPosToCellPos(int areaNum, int subdivisionSize,
|
||||
const idVec3& worldPos, int* xCell, int* yCell) const override;
|
||||
bool CellPosToWorldPos(int areaNum, int subdivisionSize, int xCell,
|
||||
int yCell, idVec3& worldPos, bool center) const override;
|
||||
void DrawCoverPoint(const aas2Cover_t& cover, int index) const override;
|
||||
int GetNumTrees() const override;
|
||||
idIndex<int, invalidAASTree_t> GetTree(int index) const override;
|
||||
idIndex<int, invalidAASTree_t> GetTreeForFloorNormal(
|
||||
const idVec3& floorNormal) const override;
|
||||
const idVec3* GetFloorNormalForArea(int areaNum) const override;
|
||||
const idVec3* GetFloorNormalForTree(
|
||||
idIndex<int, invalidAASTree_t> tree) const override;
|
||||
int GetNumAreasInTree(
|
||||
idIndex<int, invalidAASTree_t> tree) const override;
|
||||
|
||||
void SetupRouting();
|
||||
void ShutdownRouting();
|
||||
void RoutingStats() const;
|
||||
void RemoveRoutingCacheUsingArea(int areaNum);
|
||||
void LinkCache(idAASRoutingCache* cache);
|
||||
void UnlinkCache(idAASRoutingCache* cache);
|
||||
int CalcTravelTime(const idVec3& start, const idVec3& end,
|
||||
int travelFlags) const;
|
||||
int AreaTravelTime(int areaNum, const idVec3& start,
|
||||
const idVec3& end) const;
|
||||
void CalculateAreaTravelTimes();
|
||||
void SetupRoutingCache();
|
||||
void DeleteClusterCache(int clusterNum);
|
||||
void DeletePortalCache();
|
||||
void ShutdownRoutingCache();
|
||||
bool ChangeAreaTravelFlags_r(int nodeNum, const idBounds& bounds,
|
||||
int areaFlags, int travelFlags, bool set);
|
||||
idIndex<short, invalidReachability_t> GetAreaReachability(
|
||||
int areaNum, int reachabilityNum) const;
|
||||
int ClusterAreaNum(int clusterNum, int areaNum) const;
|
||||
void DeleteOldestCache();
|
||||
void UpdateAreaRoutingCache(idAASRoutingCache* cache);
|
||||
idAASRoutingCache* GetAreaRoutingCache(int clusterNum, int areaNum,
|
||||
int travelFlags);
|
||||
void UpdatePortalRoutingCache(idAASRoutingCache* cache);
|
||||
idAASRoutingCache* GetPortalRoutingCache(int clusterNum, int areaNum,
|
||||
int travelFlags);
|
||||
bool GetClusterRoute(int startAreaNum, const idVec3& startOrigin,
|
||||
int startClusterNum, int goalAreaNum, int travelFlags,
|
||||
int& travelTime,
|
||||
idIndex<short, invalidReachability_t>& bestReachability);
|
||||
bool HopPathIsValid(int startAreaNum, const idVec3& startOrigin,
|
||||
int goalAreaNum, const idVec3& goalOrigin,
|
||||
const idAAS2HopPathParms& parms) const;
|
||||
bool WalkPathIsValid(int startAreaNum, const idVec3& startOrigin,
|
||||
int goalAreaNum, const idVec3& goalOrigin, int travelFlags,
|
||||
int& endAreaNum, aas2EdgeCrossed_t& firstEdge) const;
|
||||
void SubSampleWalkPath(int startAreaNum, const idVec3& startOrigin,
|
||||
int pathAreaNum, const idVec3& pathStart, const idVec3& pathEnd,
|
||||
int travelFlags, idVec3& endPos, int& endAreaNum,
|
||||
aas2EdgeCrossed_t& firstEdge) const;
|
||||
void SetupObstaclePVS();
|
||||
void ShutdownObstaclePVS();
|
||||
void DecompressObstaclePVS(int areaNum, std::uint8_t* pvs,
|
||||
int pvsSize) const;
|
||||
void GetObstaclePVSObstaclesInternal(int areaNum, int edgeFlags,
|
||||
obstacleVertex_t* vertices, int& numVertices,
|
||||
obstacleEdge_t* edges, int& numEdges, idClipModel** models,
|
||||
int& numModels, obstacleRoute_t* route) const;
|
||||
void FindCoverPoints_Internal(int startAreaNum, const idVec3& origin,
|
||||
const idBounds& bounds, float maxDistSqr, int requiredFlags,
|
||||
int excludeFlags, int travelFlags, int* coverPoints, int maxCover,
|
||||
int& numCover) const;
|
||||
|
||||
idAAS2File* file;
|
||||
idStr name;
|
||||
bool defaulted;
|
||||
idAASRoutingCache*** areaCacheIndex;
|
||||
int areaCacheIndexSize;
|
||||
idAASRoutingCache** portalCacheIndex;
|
||||
int portalCacheIndexSize;
|
||||
idRoutingUpdate* areaUpdate;
|
||||
idRoutingUpdate* portalUpdate;
|
||||
std::uint16_t* goalAreaTravelTimes;
|
||||
std::uint16_t* areaTravelTimes;
|
||||
int numAreaTravelTimes;
|
||||
idAASRoutingCache* cacheListStart;
|
||||
idAASRoutingCache* cacheListEnd;
|
||||
int totalCacheMemory;
|
||||
float groundSpeedMultiplier;
|
||||
float waterSpeedMultiplier;
|
||||
int numObstaclePVSBytes;
|
||||
std::uint8_t* obstaclePVS;
|
||||
int obstaclePVSAreaNum;
|
||||
idAASClipLink** areaClipModels;
|
||||
idBlockAlloc<idAASClipLink, 128, 37> clipModelLinkAllocator;
|
||||
idObstacleAvoidance obstacleAvoidance;
|
||||
};
|
||||
|
||||
#if INTPTR_MAX == INT32_MAX
|
||||
static_assert(sizeof(idAASClipLink) == 24,
|
||||
"Recovered idAASClipLink ABI changed");
|
||||
static_assert(sizeof(idAAS2Local) == 172,
|
||||
"Recovered idAAS2Local ABI changed");
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user