Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\superscript\generated\shared\worldutil.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13287; PDB kind: class.
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class ssWorldUtil : public idSuperScriptObject
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 13288.
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virtual void Init();
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virtual void Destroy();
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virtual void _OnActivate(int);
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virtual void _OnTrigger(int);
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virtual void _OnActivateTargets(int);
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virtual void _OnActionReached(int, int, bool);
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virtual void _OnGoalReach(int);
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virtual void _OnGoalAssigned(int);
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virtual void _OnDamage(int, float);
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virtual void _OnDeath(int);
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virtual void _OnLeftGoal(int);
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virtual void _OnReachGoal(int);
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virtual void _OnLeaveAction(int);
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virtual void _OnReachAction(int);
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virtual void _OnAssignedGoal(int);
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virtual void _OnAnimNotify(const char *);
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virtual void _OnAnimEnd();
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virtual void _OnAnimStart();
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virtual void _OnMoverNotify(const char *);
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virtual void _OnTargetSpawn(int);
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virtual void _OnEnter(int);
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virtual void _OnExit(int);
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virtual void _OnUse(int);
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virtual const char *_name();
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virtual bool _isTypeOf(const char *);
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virtual int _getEntity();
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virtual void _setEntity(int);
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virtual void (__fastcall *_getThreadFunction(const char *))(idSSObject *, void *);
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virtual bool _isNotifyFunction(const char *);
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virtual void *_getDeclPtr();
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virtual ~ssWorldUtil();
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virtual void OnActivate(ssEntity);
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virtual void OnTrigger(ssEntity);
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virtual void OnActivateTargets(ssEntity);
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virtual void OnActionReached(ssEntity, ssEntity, bool);
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virtual void OnGoalReach(ssEntity);
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virtual void OnGoalAssigned(ssEntity);
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virtual void OnDamage(ssEntity, float);
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virtual void OnDeath(ssEntity);
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virtual void OnLeftGoal(ssEntity);
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virtual void OnReachGoal(ssEntity);
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virtual void OnLeaveAction(ssEntity);
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virtual void OnReachAction(ssEntity);
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virtual void OnAssignedGoal(ssEntity);
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virtual void OnAnimNotify(ssString);
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virtual void OnAnimEnd();
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virtual void OnAnimStart();
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virtual void OnMoverNotify(ssString);
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virtual void OnTargetSpawn(ssEntity);
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virtual void OnEnter(ssEntity);
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virtual void OnExit(ssEntity);
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virtual void OnUse(ssEntity);
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ssEntity world;
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ssEntity player1;
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ssEntity player2;
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ssEntity player3;
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ssEntity player4;
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ssEntity player5;
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ssEntity player6;
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ssEntity player7;
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ssEntity player8;
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};
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