Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\weapons\meleetrace.h
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// Recovered logical types: 4
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1065; PDB kind: enum.
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enum idMeleeTrace::meleeDamage_t : __int32
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{
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MELEE_IMPACT = 0x0,
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MELEE_SEMI_CONTINUOUS = 0x1,
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MELEE_FIRST_PLUS_ACTOR = 0x2,
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MELEE_CONTINUOUS = 0x3,
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MELEE_MAX = 0x4,
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};
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// IDA Local Type ordinal 1066; PDB kind: enum.
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enum idMeleeTrace::meleeBounds_t : __int32
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{
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BOUNDS_LINE = 0x0,
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BOUNDS_8x8 = 0x1,
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BOUNDS_16x16 = 0x2,
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BOUNDS_24x24 = 0x3,
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BOUNDS_32x32 = 0x4,
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BOUNDS_48x48 = 0x5,
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BOUNDS_96x96 = 0x6,
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BOUNDS_PLAYER_MELEE = 0x7,
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BOUNDS_CUSTOM = 0x8,
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BOUNDS_MAX = 0x9,
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};
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// IDA Local Type ordinal 13670; PDB kind: struct.
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struct modelTrace_t
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{
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localTrace_t tr;
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const idRenderModelSurface *surf;
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const idRenderModel *entity;
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};
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// IDA Local Type ordinal 15372; PDB kind: class.
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class idMeleeTrace : public idClass
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15373.
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virtual idTypeInfo *GetType();
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virtual ~idMeleeTrace();
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const idDeclDamage *damageDef;
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const idDeclProjectileImpactEffect *impactEffect;
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int upgradDamageScale;
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idIndex<short,enum invalidJointIndex_t> jointIndex;
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idIndex<short,enum invalidJointIndex_t> jointIndex2;
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tagData_t tagData;
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bool useWeaponAnimator;
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bool useTagData;
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bool weaponTagData;
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bool hasKilled;
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bool hasHit;
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int numSamples;
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float damageCap;
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unsigned __int8 meleeType;
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unsigned __int8 boundsType;
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idVec3 prevPos;
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idClipModel *clipModel;
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idEntity *hitEntity;
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const idWeapon *weapon;
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int lastHitTime;
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};
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