Added cleaned up structs and classes to proper header files.

This commit is contained in:
Justin Marshall
2026-08-08 17:17:36 -07:00
parent 2b5e5a2c2a
commit 61cb846dd5
791 changed files with 85858 additions and 0 deletions
@@ -0,0 +1,53 @@
#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\tungsten\game\entities\splines\navspline.h
// Recovered logical types: 4
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 1522; PDB kind: enum.
enum navSplineType_t : __int32
{
NAV_SPLINE_TYPE_DEFAULT = 0x0,
NAV_SPLINE_TYPE_VEHICLE_AI = 0x1,
NAV_SPLINE_TYPE_QUEST = 0x2,
};
// IDA Local Type ordinal 15650; PDB kind: class.
class idNavSpline
{
public:
idNavSplinePath *splinePath;
idCurve_Spline<idVec3> *curve;
float width;
float length;
bool traversed;
bool isTempSpline;
idList<navSplineConnection_t,5> next;
idList<navSplineConnection_t,5> prev;
idList<idEntityPtr<idEntity>,5> entityList;
navSplinePathNode_t *startNode;
navSplinePathNode_t *endNode;
idNavSpline *bestNext;
idNavSpline *bestPrev;
idBounds bounds;
int drawtime;
};
// IDA Local Type ordinal 15654; PDB kind: struct.
struct navSplineLink_t
{
navSplinePathNode_t *node;
float nodeDistance;
idNavSpline *navSpline;
float splineDistance;
};
// IDA Local Type ordinal 19467; PDB kind: struct.
struct navSplineTrav_t
{
idNavSplinePosition pathPos;
float traversalDist;
int dir;
};