Added cleaned up structs and classes to proper header files.
This commit is contained in:
@@ -0,0 +1,53 @@
|
||||
#pragma once
|
||||
|
||||
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
|
||||
// Original PDB header: w:\tech5\tungsten\game\entities\splines\navspline.h
|
||||
// Recovered logical types: 4
|
||||
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
|
||||
|
||||
|
||||
// IDA Local Type ordinal 1522; PDB kind: enum.
|
||||
enum navSplineType_t : __int32
|
||||
{
|
||||
NAV_SPLINE_TYPE_DEFAULT = 0x0,
|
||||
NAV_SPLINE_TYPE_VEHICLE_AI = 0x1,
|
||||
NAV_SPLINE_TYPE_QUEST = 0x2,
|
||||
};
|
||||
|
||||
// IDA Local Type ordinal 15650; PDB kind: class.
|
||||
class idNavSpline
|
||||
{
|
||||
public:
|
||||
idNavSplinePath *splinePath;
|
||||
idCurve_Spline<idVec3> *curve;
|
||||
float width;
|
||||
float length;
|
||||
bool traversed;
|
||||
bool isTempSpline;
|
||||
idList<navSplineConnection_t,5> next;
|
||||
idList<navSplineConnection_t,5> prev;
|
||||
idList<idEntityPtr<idEntity>,5> entityList;
|
||||
navSplinePathNode_t *startNode;
|
||||
navSplinePathNode_t *endNode;
|
||||
idNavSpline *bestNext;
|
||||
idNavSpline *bestPrev;
|
||||
idBounds bounds;
|
||||
int drawtime;
|
||||
};
|
||||
|
||||
// IDA Local Type ordinal 15654; PDB kind: struct.
|
||||
struct navSplineLink_t
|
||||
{
|
||||
navSplinePathNode_t *node;
|
||||
float nodeDistance;
|
||||
idNavSpline *navSpline;
|
||||
float splineDistance;
|
||||
};
|
||||
|
||||
// IDA Local Type ordinal 19467; PDB kind: struct.
|
||||
struct navSplineTrav_t
|
||||
{
|
||||
idNavSplinePosition pathPos;
|
||||
float traversalDist;
|
||||
int dir;
|
||||
};
|
||||
Reference in New Issue
Block a user