Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\entities\entityanimrecorder.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1937; PDB kind: enum.
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enum idEntityAnimRecorder::blockType_t : __int32
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{
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ENTITY_BLOCK = 0x3,
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ENTITY_HEADER_BLOCK = 0x4,
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ENTITY_END_BLOCK = 0x5,
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};
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// IDA Local Type ordinal 19923; PDB kind: class.
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class idEntityAnimRecorder : public idAnimRecorder
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 19924.
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virtual void Serialize(int *, idGameTimeManager *, const bool);
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virtual void Stop();
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virtual void ReadFrames(int);
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virtual ~idEntityAnimRecorder();
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virtual void WriteHeaderBlock();
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virtual bool ReadHeaderBlock();
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idQuat orientation;
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idVec3 position;
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int activeEntityNumber;
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idEntity *activeEntity;
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};
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