Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\entities\actormodifiermanager.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 15281; PDB kind: class.
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class idActorModifierManager : public idEventReceiver
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 15304.
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virtual idTypeInfo *GetType();
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virtual ~idActorModifierManager();
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virtual idEventArg *CallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool RespondsTo(const idEventDef *);
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virtual idEventArg *InternalCallEvent(idEventArg *result, const idEventDef *, const idEventArg *);
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virtual bool InternalRespondsTo(const idEventDef *);
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virtual void Serialize(idSerializer *);
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virtual void PostSerializeRead(bool);
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virtual void HandleActorModifierMessage(unsigned int, unsigned __int8);
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idPresentableActor *parentPtr;
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idPresentablePtr<idPresentableActor> parent;
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idInventoryCollection *inventory;
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idList<idActorModifierItem *,5> items;
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idArray<idActorModifier,16> modifiers;
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unsigned int modifierUIDCounter;
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idArray<idActorModifierManager::ActorModifierVar_s,4> modValues;
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};
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// IDA Local Type ordinal 15302; PDB kind: struct.
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struct idActorModifierManager::ActorModifierVar_s
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{
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idNetFloat netFloat;
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float value;
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int integer;
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};
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