Added cleaned up structs and classes to proper header files.
This commit is contained in:
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\clientgame\presentable\presentablevehiclecar.h
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// Recovered logical types: 9
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 2120; PDB kind: unknown.
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enum idPresentableVehicle::<unnamed_tag> : __int32
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{
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RBS_NONE = 0x0,
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RBS_PULLED = 0x1,
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RBS_RELEASED = 0x2,
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RBS_BOOSTING = 0x3,
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};
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// IDA Local Type ordinal 2124; PDB kind: enum.
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enum idPresentableVehicle::autoRollState_t : __int32
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{
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AUTOROLL_NONE = 0x0,
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AUTOROLL_PITCH = 0x1,
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AUTOROLL_ROLL = 0x2,
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};
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// IDA Local Type ordinal 2127; PDB kind: enum.
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enum idPresentableVehicle::wheelLoc_t : __int32
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{
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WHEEL_FRONT_LEFT = 0x0,
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WHEEL_FRONT_RIGHT = 0x1,
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WHEEL_REAR_LEFT = 0x2,
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WHEEL_REAR_RIGHT = 0x3,
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};
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// IDA Local Type ordinal 14505; PDB kind: class.
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class __declspec(align(4)) idPresentableVehicle : public idPresentableAnimatedEntity
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 34019.
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virtual ~idPresentableVehicle();
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virtual void Shutdown();
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virtual void ClientJobSync();
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virtual void ControlReleased();
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virtual inputSettings_t *GetInputSettings(inputSettings_t *result, idPresentablePlayer *);
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virtual void Present();
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virtual void Serialize(idSerializer *);
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virtual void PostSerializeRead(bool);
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virtual void Interpolate(int, float);
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virtual bool ShouldSerializeHidden();
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virtual bool ShouldInterpolate();
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virtual void ClientPredict(int, float);
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virtual void ClientThink(int, float, bool);
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virtual void ServerThink(int);
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virtual bool Draw(idPresentablePlayer *);
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virtual void SerializeFX(idSerializer *);
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virtual void PostAlloc();
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virtual presentableType_t GetType();
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virtual idPresentableAnimatedEntity *GetAnimatedEntityInterface();
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virtual idPresentableVehicle *GetVehicleInterface();
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virtual idPresentableBreakable *GetBreakableInterface();
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virtual idPresentablePieceEmitter *GetPieceEmitterInterface();
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virtual idPresentableDamageable *GetDamageableInterface();
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virtual const idPresentableActor *GetActorInterface();
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virtual idPresentableActor *GetActorInterface_2();
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virtual const idPresentablePlayer *GetPlayerInterface();
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virtual idPresentablePlayer *GetPlayerInterface_2();
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virtual idPresentableProjectile *GetProjectileInterface();
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virtual idPresentableProjectile_Rocket *GetProjectileRocketInterface();
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virtual idPresentableProjectile_Homing *GetProjectileHomingInterface();
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virtual idPresentableProjectile_Grenade *GetProjectileGrenadeInterface();
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virtual idPresentableMultiplayerTrigger *GetMultiplayerTriggerInterface();
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virtual idPresentableWeaponStatic *GetWeaponStaticInterface();
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virtual idPresentableAI *GetAIInterface();
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virtual idPresentableProp *GetPropInterface();
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virtual idPresentableDoorAnimated *GetDoorAnimatedInterface();
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virtual idPresentableWeapon *GetWeaponInterface();
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virtual idOnlineVehicleDeathCameraPresentable *GetVehicleCameraInterface();
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virtual idPresentableReviveCamera *GetReviveCameraInterface();
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virtual idPresentableArmorPiece *GetArmorInterface();
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virtual idPresentablePusher *GetPusherInterface();
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virtual idPresentableTurret *GetTurretInterface();
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virtual idPresentableParticleEmitter *GetParticleEmitterInterface();
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virtual idPresentableCollisionTrigger *GetCollisionTriggerInterface();
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virtual idPresentableSpectatorCamera *GetSpectatorCameraInterface();
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virtual idPresentableAnimatedEntity *GetAnimatedPhysicsInterface();
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virtual void SetRenderModel(idRenderModel *, bool);
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virtual bool ShouldSerializeRenderModelParms();
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virtual void StopSound_Predicted(const soundChannel_t);
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virtual void Hide(bool);
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virtual void Show();
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virtual void GetWorldTransform(idVec3 *, idMat3 *);
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virtual idBounds *GetBounds(idBounds *result, int);
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virtual idBounds *GetAbsBounds(idBounds *result, int);
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virtual bool ShouldTriggerClientHitScanHit();
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virtual void ClientHitScanHit(int, int, int, const idDeclWeapon *, const idDeclProjectile *, int);
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virtual void ClientHitScanHit_ClientFire(int, const idDeclWeapon *, int);
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virtual void PredictHitScanHit(idPresentable *, float, const idVec3 *, const idVec3 *, const idDeclProjectile *, trace_t *);
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virtual int GetPeerIndex();
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virtual bool IsTargetLockable(const idDeclAmmo *);
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virtual float GetTotalCurHealth();
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virtual float GetTotalMaxHealth();
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virtual bool ShouldSaveForTimeTrial();
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virtual void StartFX(fxCondition_t, fxExtraCondition_t);
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virtual void StopAllFX();
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virtual void UpdateFX(const idVec3 *, const idMat3 *, idFXManager *, const float, const float);
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virtual void UpdateFX_2(const idVec3 *, const idMat3 *);
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virtual void UpdateFX_3(const float, const float);
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virtual void LocalStartFX(fxCondition_t);
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virtual usableState_t GetOnlineUsableState(idPresentablePlayer *, int);
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virtual void GetOnlineModifiedCrosshairInfo(const idPresentable *, const idFocusTrace *, const usableState_t, idCrosshairInfo *);
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virtual idStrId *GetOnlineUsableText(idStrId *result);
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virtual void BecomeReplicated();
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virtual int GetControllingPlayerIndex();
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virtual idPresentablePlayer *GetControllingPlayer();
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virtual bool IsLocallyControlled();
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virtual idWeapon *GetFiredWeapon(const idDeclWeapon *);
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virtual void InitFXMgr(const idDeclFX *);
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virtual void ShutdownFXMgr();
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virtual void UpdateClientCollision(const idVec3 *, const idMat3 *, const idVec3 *, const idMat3 *);
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virtual bool ShouldLinkPresentableCollision();
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virtual idInventoryCollection *GetInventory();
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virtual const idInventoryCollection *GetInventory_2();
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virtual bool ShouldEnableSphereCollision();
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virtual void InventoryAdded(idInventoryItem *, int, bool);
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virtual idImpactManager *GetImpactMgrPtr();
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virtual int StartSoundShader(const soundChannel_t, const idSoundShader *, int, unsigned __int8);
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virtual int StartSoundShader_Predicted(const soundChannel_t, const idSoundShader *, int);
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virtual float GetHealth();
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idStaticList<idPresentableVehicle::clientDetachable_t,70> detachableItems;
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idAnimator_VehicleCar *animator;
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const idDeclVehicleProps *vehicleProps;
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bool showExhaust;
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idVec3 lastOrigin;
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idSmokeEmitter exhaustEmitter_right;
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idSmokeEmitter exhaustEmitter_left;
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idSmokeEmitter exhaustEmitter_right2;
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idSmokeEmitter exhaustEmitter_left2;
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idVec3 originalOrigin;
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idVec3 originalSmoothOrigin;
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idMat3 originalSmoothAxis;
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int radialBlurHandle;
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int ammoDepletedMsgTime;
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bool enableVehicleControls;
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bool engineRunning;
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bool accelerating;
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bool reversing;
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bool boosting;
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bool canAccelerate;
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bool braking;
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bool handBraking;
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bool aiSpecialSkid;
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float currentThrottle;
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float maxSpeed;
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int currentGear;
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float currentAproxMPH;
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float currentEngineRPM;
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float totalWheelSkid;
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int savedSurfaceType;
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idVec3 currentAproxLinearVelocity;
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int numAnimWheelsOnGround;
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float averageCompression;
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int rampLandTime;
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idPresentableVehicle::soundState_t soundState;
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idEffectPhysicsDebrisEmitter debrisEmitter;
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idImpactManager impactManager;
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int serializedPhysicsSize;
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unsigned __int8 serializedPhysics[2048];
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int respawnFrame;
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int lastRespawnFrame;
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int serverOverridePositionTime;
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bool firstClientOverride;
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bool postSerializeRespawn;
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int specialDeathTime;
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bool appliedSpecialDeath;
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idPresentablePtr<idPresentablePlayer> cachedPlayerDriver;
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idInventoryCollection inventory;
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idInventoryCollection *activeInventory;
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idList<vehicleOccupant_t,5> occupants;
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idList<idWheel,5> wheels;
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const idSoundShader *vehicleHorn;
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idPhysics_AF physicsObj;
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const idDeclTable *motorTorque;
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vehicleStickControl_t stickControl;
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float curSteerAngle;
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float maxSteerSpeed;
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float brakeForce;
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idAngles driverViewAngles;
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bool mainCameraView;
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idAngles currentViewAngles;
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idAngles minDriverViewAngles;
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idAngles maxDriverViewAngles;
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idAngles lastCarAngles;
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int lastDrawTime;
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float zoom_fov_x;
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int wildSpinTime;
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int jumpStartTime;
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float jumpApogee;
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float jumpHeightOffset;
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float jumpBackOffset;
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idAngles freeAngles;
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bool quickTurnActive;
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bool quickUseFailed;
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bool quickSelectUsed;
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int quickTurnStartTime;
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int quickTurnTotalTime;
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int quickTurnDir;
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float viewAnglesDeltaPerc;
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float prevCameraPitch;
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float prevCameraPushDelta;
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idAngles mouseCumulativeFreeAngles;
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float mouseCumulativePitch;
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idMat3 activeTargetAxis;
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idVec3 currentCameraFocusOffset;
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idVec3 currentViewOrigin;
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bool activeTargetUpright;
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float cameraTraceZs[10];
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int cameraTraceZIndex;
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bool cameraZInitialized;
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int boostStartTime;
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int reverseBoostTime;
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int reverseBoostState;
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float boostScalePercent;
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int externalBoostStart;
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int externalBoostEnd;
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int externalBoostDuration;
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idPresentableVehicle::boostFx_t boostFx;
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int numWheelsOnGround;
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idVec3 driverViewOrigin;
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idMat3 driverViewAxis;
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float driverViewFov_x;
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int jumpTime;
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int lastSlideTime;
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bool playedFullBoostSound;
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bool boostDisabled;
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idInterpolate<float> boostPower;
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float megaBoostAcceleration;
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int megaBoostTime;
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bool slideFxPlaying;
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int forceBoostFxTime;
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bool hasQuad;
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float currentMPH;
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int nextBoostCharge;
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float boostDuration;
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int lastHandbrakeTime;
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int handbrakeStartTime;
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int nextSteerTime;
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float currentMaxSpeed;
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float currentMaxReverseSpeed;
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idStaticList<idVehicleQuickItem *,6> quickItemThink;
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int curQuickItem;
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int curQuickItemSlot;
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idPresentableVehicle::onlinePerks_t currentPerks;
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int currentWeaponGroup;
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int clientPendingWeaponGroup;
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int clientPendingWeaponChangeFirecount;
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int weaponControlIndex;
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bool hadAmmo;
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bool weaponTriggerPulled;
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bool lastWeaponTriggerPulled;
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bool lastHadAmmo;
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bool inhibitFireControl;
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int inhibitFireControlStartTime;
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const idVehicleWeapon *lastFiredVehicleWeapon;
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idThirdPersonCrosshair crosshair;
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idList<idVehicleWeapon *,5> weapons;
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mannedWeaponTransition_t weapTransState;
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int seatTransitionTime;
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idVec3 transitionFromOrigin;
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idMat3 transitionFromAxis;
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idVec3 lastWeaponOrigin;
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idMat3 lastWeaponViewAxis;
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idVec3 lastViewOrigin;
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idMat3 lastViewAxis;
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bool sharedWeaponChange;
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int mannedWeaponChangeTime;
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float attackDamageScale;
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bool canFireWeapons;
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idFXManager predictedFXMgr;
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float boostShake;
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bool drawBirdsView;
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int zoomTime;
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idPresentableVehicle::vehicleDamageInfo_t damageHistory[8];
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int damageHistoryIndex;
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int damageHistoryLastSerialize;
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int predictedDamageCount;
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bool newPassenger;
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idAngles lastFPSStickAngles;
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idVec3 lastPassengerViewOrg;
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idMat3 lastPassengerViewAxis;
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idVec3 birdOrigin;
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int birdObstructedCamTime;
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bool allowWeaponChange_Serialized;
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float health_Serialized;
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float maxHealth_Serialized;
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bool hasInfiniteAmmo_Serialized;
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idPresentablePtr<idPresentable> lockedTarget_Serialized;
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idPhysicsCallbacks *clientPhysicsCB;
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collisionInfo_t lastCollision;
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idVec3 lastLinearVelocity;
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idVec3 lastAngularVelocity;
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int stuckFrames;
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int collisionTime;
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int backImpulseTime;
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int debrisTime;
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int violentRollStartTime;
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int violentRollStopTime;
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int violentRollFxTime;
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int rolloverFxTime;
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vehicleFxDamageLevel_t currentFXDamageLevel;
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int deathTime;
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float lastBoostPower;
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bool engineDisabled;
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bool hasBoosted;
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int lastTargetRenderedTime;
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idPresentableVehicle::autoRollState_t autoRollState;
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bool skipRemoteClientUpdates;
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int EMPTimeout;
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float brakeForceBackup;
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netBoolEvent_t quadOn;
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netBoolEvent_t quadOff;
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netBoolEvent_t resetBoost;
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bool isBully;
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bool isScramblingLocks;
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int lockScramblingTimeout;
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bool isSmashActive;
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int predictSmashActiveFrame;
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int smashTimeout;
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unsigned __int8 approxSpeed;
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int timeInAir;
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int firingHeat;
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int firingLastHeatTime;
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int firingLastHeatFrame;
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int firingLastHeatFireTime;
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int numLockedProjectiles;
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bool skipUpdateSounds;
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};
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// IDA Local Type ordinal 14507; PDB kind: struct.
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struct idPresentableVehicle::clientDetachable_t
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{
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detachable_t item;
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bool attached;
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bool permDetach;
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int lastAddCount;
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int lastRemoveCount;
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int addCount;
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int removeCount;
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int damageLeft;
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};
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// IDA Local Type ordinal 14567; PDB kind: struct.
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struct __declspec(align(4)) idPresentableVehicle::soundState_t
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{
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bool engineRunning;
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int engineDamagedLevel;
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int lastTireBumpSound;
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int startInAirTime;
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int startIdleTime;
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int stopIdleTime;
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int startNonIdleTime;
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int stopNonIdleTime;
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int surfaceType;
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int oldSurfaceType;
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int nextSkidTime;
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bool braking;
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int shiftStartTime;
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int shiftRampDownEndTime;
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int shiftRampUpStartTime;
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int shiftEndTime;
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bool reverse;
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int revLimitStartTime;
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int revLimitEndTime;
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int boostStartTime;
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int boostEndTime;
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bool boostOverlayStarted;
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int nextCrashTime;
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int engineSoundFadeInTime;
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bool crosshairLockedOn;
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bool isLockedTargeted;
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};
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// IDA Local Type ordinal 14631; PDB kind: struct.
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struct idPresentableVehicle::boostFx_t
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{
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float curFov;
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float startingPower;
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};
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// IDA Local Type ordinal 14635; PDB kind: struct.
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struct idPresentableVehicle::onlinePerks_t
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{
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float boostUpModifier;
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float duraBumpModifier;
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float jumpManModifier;
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float overAmmoModifier;
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float lockJackModifier;
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float fasterFasterModifier;
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float theSnapperModifier;
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int overLoadModifier;
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};
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// IDA Local Type ordinal 14751; PDB kind: struct.
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struct __declspec(align(4)) idPresentableVehicle::vehicleDamageInfo_t
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{
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const idDeclDamage *damageDef;
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idVec3 damageDir;
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idVec3 impactPoint;
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float damageScale;
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float damage;
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float startHealth;
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float endHealth;
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int time;
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idPresentablePtr<idPresentable> attacker;
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bool predicted;
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};
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