Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\tungsten\game\clientgame\gamelayermanager.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 14465; PDB kind: class.
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class __declspec(align(4)) idGameLayerManager
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{
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public:
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idList<idEntityRetainedState,5> entityRetainedStates;
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idList<idRetainedItemMemoryForMap,5> retainedItemMemoryForMap;
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idPlayer *owner;
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idList<idLayer,5> playerLayers;
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idList<idStr,5> layers_DeactiveToActive;
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idList<idStr,5> layers_ActiveToDeactivate;
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idList<idStr,5> layers_ToRemove;
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idList<idStr,5> layers_ToRemoveFromGameLocalLists;
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idList<idStr,5> layers_ToMarkActiveNextMapLoad;
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idList<idStr,5> layers_ToMarkDeactiveNextMapLoad;
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bool inDebug;
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bool inInitState;
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};
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