Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sound\soundworld.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13516; PDB kind: class.
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class idSoundWorld
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 13690.
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virtual ~idSoundWorld();
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virtual void StopAllSounds();
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virtual idSoundEmitter *AllocSoundEmitter();
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virtual int NumEmitters();
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virtual idSoundEmitter *EmitterForIndex(int);
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virtual void PlaceListener(const idVec3 *, const idMat3 *, const idVec3 *, const int);
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virtual void SetNumListeners(int);
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virtual int FindEnvironment(const idVec3 *);
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virtual bool SetEnvironmentParams(int, const soundEnvironment_t *);
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virtual bool GetEnvironmentParams(int, soundEnvironment_t *);
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virtual void OverrideEnvironmentParams(const soundEnvironment_t *, int);
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virtual void BlendEnvironmentParams(const soundEnvironment_t *, float, int);
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virtual int FindDoor(const idVec3 *);
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virtual void SetDoor(int, float);
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virtual float CurrentShakeAmplitude(int);
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virtual int PlayPositionedShaderDirectly(const idSoundShader *, const idVec3 *, const idMat3 *, float);
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virtual int PlayGlobalShaderDirectly(const idSoundShader *, soundChannel_t, float);
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virtual void Fade(soundShaderGroups_t, float, int);
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virtual void Duck(const idDeclDuck *, int, int, int);
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virtual void DuckBlend(const idDeclDuck *, float);
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virtual void DrawDebug(idRenderWorld *);
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virtual void SaveGame(idFile *);
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virtual bool LoadGame(idFile *);
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virtual void WriteToSnapshot(idSnapShot *, const idSnapShot *);
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virtual void ReadFromSnapshot(idSnapShot *, const idSnapShot *);
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virtual bool Trace(const idVec3 *, const idVec3 *);
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virtual void Pause();
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virtual void UnPause();
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virtual int GetSoundTime();
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};
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