Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sound\soundvoice.h
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// Recovered logical types: 3
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13731; PDB kind: class.
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class idSoundVoice_Base
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{
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public:
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idMat3 invListenerAxis;
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idMat3 axis;
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idVec3 position;
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idVec3 velocity;
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float gain;
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float dryGain;
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float wetGain;
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float gainLFE;
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float centerChannel;
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float pitch;
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float innerRadius;
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float occlusion;
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unsigned int channelMask;
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float innerSampleRangeSqr;
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float outerSampleRangeSqr;
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idList<idSoundSample *,5> samples;
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};
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// IDA Local Type ordinal 13732; PDB kind: class.
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class idSoundVoice_XAudio2 : public idSoundVoice_Base
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{
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public:
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IXAudio2SourceVoice *pSourceVoice;
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idSoundSample_XAudio2 *sample;
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pinnedCacheLines_t pins[3];
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int readPin;
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bool paused;
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unsigned __int16 formatTag;
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unsigned __int16 numChannels;
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unsigned int sourceVoiceRate;
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unsigned int sampleRate;
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unsigned __int16 bitsPerSample;
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int currentStreamBlock;
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volatile int currentStreamRemaining;
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bool hasVUMeter;
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bool hasReverb;
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int startFlags;
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};
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// IDA Local Type ordinal 13733; PDB kind: class.
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class idSoundVoice : public idSoundVoice_XAudio2
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{
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public:
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};
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