Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sound\soundsystem_local.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22685; PDB kind: struct.
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struct idSoundSystemLocal::bufferContext_t
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{
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idSoundVoice_XAudio2 *voice;
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void *buffer;
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unsigned int sampleRate;
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};
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// IDA Local Type ordinal 22692; PDB kind: class.
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class idSoundSystemLocal : public idSoundSystem
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 22693.
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virtual ~idSoundSystemLocal();
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virtual void Init();
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virtual void Shutdown();
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virtual idSoundWorld *AllocSoundWorld(const char *, idRenderWorld *);
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virtual void FreeSoundWorld(idSoundWorld *);
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virtual void SetPlayingSoundWorld(idSoundWorld *);
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virtual idSoundWorld *GetPlayingSoundWorld();
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virtual void SetEditorSoundWorld(idSoundWorld *);
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virtual idSoundWorld *GetEditorSoundWorld();
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virtual void Render(bool);
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virtual void WaitForSoundThread();
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virtual void MuteBackgroundMusic(bool);
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virtual void SetMute(bool);
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virtual bool IsMuted();
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virtual void OnReloadSound(const idDecl *);
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virtual void StopAllSounds();
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virtual void InitStreamBuffers();
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virtual void FreeStreamBuffers();
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virtual void *GetIXAudio2();
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virtual int GetNumSpeakers();
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virtual int GetSpeakerMask();
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idSysMutex streamBufferMutex;
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int soundTime;
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idSoundWorldLocal *editorSoundWorld;
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idSoundWorldLocal *currentSoundWorld;
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idStaticList<idSoundWorldLocal *,32> soundWorlds;
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idSoundHardware hardware;
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idStaticList<idSoundSystemLocal::bufferContext_t *,144> freeStreamBufferContexts;
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idStaticList<idSoundSystemLocal::bufferContext_t *,144> activeStreamBufferContexts;
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idStaticList<idSoundSystemLocal::bufferContext_t,144> bufferContexts;
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idRandom2 random;
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bool muted;
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bool musicMuted;
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bool needsRestart;
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bool soundThreadRunning;
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idSoundThread *soundThread;
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idParallelJobList *parallelJobList;
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};
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