Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sound\soundemitter_local.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13714; PDB kind: class.
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class __declspec(align(4)) idSoundEmitterLocal : public idSoundEmitter
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 13729.
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virtual int Index();
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virtual void Free(bool);
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virtual void Reset();
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virtual void UpdateEmitter(const idVec3 *, const idMat3 *, const idVec3 *, int);
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virtual int StartSound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *);
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virtual void ModifySound(soundChannel_t, const idSoundShader *, const soundShaderParms_t *);
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virtual void StopSound(soundChannel_t);
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virtual void SetVolume(soundChannel_t, float);
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virtual void SetPitch(soundChannel_t, float);
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virtual void FadeSound(soundChannel_t, float, float, float, bool);
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virtual void FadePitch(soundChannel_t, float, float, float);
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virtual bool IsCurrentlyPlaying(soundChannel_t);
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virtual void SetVolumeAdjustment(float);
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virtual void ClearVolumeAdjustment();
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virtual float GetVolumeAdjustment();
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virtual const idSoundShader *GetCurrentSoundShader(soundChannel_t);
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virtual idSoundSample *GetCurrentSample(soundChannel_t);
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virtual idTypesafeNumber<int,enum millisecondUnique_t> *GetCurrentSampleTime(idTypesafeNumber<int,enum millisecondUnique_t> *result, soundChannel_t);
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virtual idTypesafeNumber<int,enum millisecondUnique_t> *GetRemainingSampleTime(idTypesafeNumber<int,enum millisecondUnique_t> *result, soundChannel_t);
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virtual bool GetDebugInfo(int, soundDebugInfo_t *);
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virtual void SetDebugName(const char *);
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virtual const char *GetDebugName();
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virtual const idVec3 *GetPosition();
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virtual ~idSoundEmitterLocal();
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idSoundWorldLocal *soundWorld;
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int index;
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bool canFree;
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float volumeAdjustment;
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idStaticList<idSoundChannel *,16> channels;
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int areaNum;
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idVec3 origin;
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idMat3 axis;
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idVec3 velocity;
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int emitterId;
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float distance;
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float occludedDistance;
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idVec3 occludedDirection;
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float occlusion;
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soundOcclusionParms_t *occlusionParms;
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const char *debugName;
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bool occlusionValidLastUpdate;
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};
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