Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\sound\occlusion\soundocclusion.h
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// Recovered logical types: 2
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13727; PDB kind: struct.
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struct soundOcclusionResult_t
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{
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idVec3 virtualSoundOrigin;
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float occludedDistance;
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idVec3 *pathPoints;
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int numPathPoints;
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int maxPathPoints;
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int valid;
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};
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// IDA Local Type ordinal 13728; PDB kind: struct.
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struct soundOcclusionParms_t
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{
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soundOcclusionResult_t result;
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flatSoundBSP_t flatBSP;
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int *listenerRoute;
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int numAreas;
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float *doors;
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int numDoors;
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int listenerAreaNum;
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idVec3 listenerOrigin;
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int soundAreaNum;
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idVec3 soundOrigin;
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float maxDistance;
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};
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