Added cleaned up structs and classes to proper header files.

This commit is contained in:
Justin Marshall
2026-08-08 17:17:36 -07:00
parent 2b5e5a2c2a
commit 61cb846dd5
791 changed files with 85858 additions and 0 deletions
@@ -0,0 +1,42 @@
#pragma once
// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
// Original PDB header: w:\tech5\engine\renderer\rendermodelcommitted.h
// Recovered logical types: 1
// Signatures retain Xbox 360 ABI evidence and may still require manual review.
// IDA Local Type ordinal 13636; PDB kind: class.
class __declspec(align(8)) idRenderModelCommitted
{
public:
const char *name;
idRenderWorldLocal *world;
idRenderIndex index;
idBounds referenceBounds;
idRenderModelParms r;
idStaticParmBlock<32> renderParmBlock;
idList<idRenderModelSurface,62> surfaces;
idRenderModelCommitted *nextOnPostCommitList;
idList<worldArea_t *,62> references;
idRenderModelCommitted *nextAddAlwaysModel;
idRenderModelCommitted *nextDimShadowModel;
idRenderModelCommitted *referenceModel;
int guiFrameCount;
idVec4 maxVisibleRange;
idBounds globalReferenceBounds;
idVec3 localLightingPoint;
idRenderMatrix modelMatrix;
idRenderMatrix inverseModelMatrix;
approximateLighting_t approximateLighting;
idVec4 highlightColor;
__int8 isLitTransSort : 1;
__int8 hasUniqueVirtualTexture : 1;
__int8 mayMakeInteractions : 1;
__int8 mayCastShadows : 1;
__int8 mayBeDrawn : 1;
__int8 needsApproximatedLighting : 1;
__int8 needsReferences : 1;
__int8 lightCenterInitialized : 1;
idRenderMatrix mvpMatrix;
};