Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\rendermodelcommitted.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 13636; PDB kind: class.
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class __declspec(align(8)) idRenderModelCommitted
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{
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public:
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const char *name;
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idRenderWorldLocal *world;
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idRenderIndex index;
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idBounds referenceBounds;
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idRenderModelParms r;
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idStaticParmBlock<32> renderParmBlock;
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idList<idRenderModelSurface,62> surfaces;
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idRenderModelCommitted *nextOnPostCommitList;
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idList<worldArea_t *,62> references;
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idRenderModelCommitted *nextAddAlwaysModel;
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idRenderModelCommitted *nextDimShadowModel;
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idRenderModelCommitted *referenceModel;
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int guiFrameCount;
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idVec4 maxVisibleRange;
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idBounds globalReferenceBounds;
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idVec3 localLightingPoint;
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idRenderMatrix modelMatrix;
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idRenderMatrix inverseModelMatrix;
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approximateLighting_t approximateLighting;
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idVec4 highlightColor;
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__int8 isLitTransSort : 1;
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__int8 hasUniqueVirtualTexture : 1;
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__int8 mayMakeInteractions : 1;
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__int8 mayCastShadows : 1;
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__int8 mayBeDrawn : 1;
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__int8 needsApproximatedLighting : 1;
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__int8 needsReferences : 1;
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__int8 lightCenterInitialized : 1;
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idRenderMatrix mvpMatrix;
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};
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