Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\renderer\declmaterial.h
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// Recovered logical types: 1
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 22382; PDB kind: class.
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class idASEMaterial
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{
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public:
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idStr name;
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float uOffset;
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float vOffset;
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float uTiling;
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float vTiling;
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float angle;
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};
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