Added cleaned up structs and classes to proper header files.
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#pragma once
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// Reconstructed C++ declarations from IDA Local Types and PDB/DIA metadata.
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// Original PDB header: w:\tech5\engine\models\skeletalanimation\treeanimator.h
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// Recovered logical types: 4
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// Signatures retain Xbox 360 ABI evidence and may still require manual review.
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// IDA Local Type ordinal 1527; PDB kind: unknown.
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enum idTreeAnimator::<unnamed_tag> : __int32
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{
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JOINTS_GAME_REFERENCE = 0x0,
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JOINTS_GAME_FINAL = 0x1,
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JOINTS_DEFERRED_REFERENCE = 0x2,
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JOINTS_DEFERRED_FINAL = 0x3,
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NUM_JOINT_ARRAYS = 0x4,
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};
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// IDA Local Type ordinal 14058; PDB kind: struct.
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struct idTreeAnimator::morphMap_t
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{
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unsigned __int8 *map;
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idArray<idVertexBuffer *,2> buffers;
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};
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// IDA Local Type ordinal 14066; PDB kind: class.
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class idTreeAnimator : public idRenderModel
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{
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public:
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// Recovered virtual interface; IDA vtable ordinal 14067.
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virtual void Save(idFile *);
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virtual bool Load(idFile *);
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virtual void SerializeSnapshot(idSerializer *, bool);
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virtual const idDeclSkins *GetSkins();
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virtual idHandle<int,enum invalidDecalHandle_t,-1> *AddDecalFromPoint(idHandle<int,enum invalidDecalHandle_t,-1> *result, const decalParams_t *, const int, const idVec3 *, const idVec3 *, idIndex<short,enum invalidJointIndex_t>);
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virtual bool RemoveDecal(const idHandle<int,enum invalidDecalHandle_t,-1>);
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virtual void RemoveDecals();
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virtual void FreeSurfaces();
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virtual bool CommitSubclass();
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virtual bool UpdateInView(const idRenderView *, const idRenderView *, idRenderModelUpdateTools *);
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virtual const idList<sourceSurface_t,5> *GetSourceSurfaces();
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virtual ~idTreeAnimator();
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const idDeclMD6 *decl;
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idList<bool,17> meshVisibility;
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__int16 morphSkin;
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idIndex<short,enum invalidJointIndex_t> skipJointForBounds;
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float initialMorphValue;
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int currentDeferred;
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md6AnimCommand_t *commands;
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idList<idMD6Blend::jointMod_t,17> jointMods[2];
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idMD6Blend::blendParms_t *blendParms;
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idJointMat *joints[4];
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idList<float,17> userChannels[2];
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md6OriginDelta_t *originDelta[2];
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int lastBlendTime;
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unsigned __int8 : 1;
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__int8 useDualQuatSkinning : 1;
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__int8 skipSerialization : 1;
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__int8 updateMorphBuffers : 1;
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__int8 calcRefBoundsFromJoints : 1;
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__int8 originDeltaLookAhead : 1;
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__int8 clearOriginTransform : 1;
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__int8 hasDeferredJoints : 1;
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idBounds frameBounds;
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idBounds normalizedBounds;
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idBounds translatedBounds;
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idArray<idJointBuffer,4> jointBuffers;
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idList<float,5> userChannelBuffers[4];
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int deferredJobJointBuffer;
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int nextRenderThreadJointBuffer;
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int renderThreadJointBuffer;
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idList<idTreeAnimator::morphMap_t,16> morphMaps;
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int currentMorphBuffer;
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idList<idUserChannelExpression,5> wrinkleMapExpressions;
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};
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// IDA Local Type ordinal 21901; PDB kind: struct.
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struct idTreeAnimator::meshHandle_t
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{
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idList<int,5> indices;
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idStr name;
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};
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